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    Capcom vs. SNK 2: Mark of the Millennium

    Game » consists of 13 releases. Released August 2001

    Capcom's final entry with their collaboration with SNK, adding a variety of new fighters and a six-button layout while completely revamping both the "Ratio" team building system and the "Groove" gameplay style system.

    danryback's Capcom vs. SNK 2: Mark of the Millennium 2001 (PlayStation 2) review

    Avatar image for danryback

    THE Capcom and SNK crossover game. You can ignore the rest if you want.

    Chun-Li's new sprites are here, and they are gorgeous
    Chun-Li's new sprites are here, and they are gorgeous

    What crossover games need is a special feeling. The prequel to this game somewhat managed to capture that, but some fine tuning could have gone a long way. Capcom vs SNK 2 managed to do that fine tuning.

    The stages mostly feel special, but I will admit there are only a few of them here. I could have used more stages, personally. Get rid of the one with the windmills and New York, those are lame. The roster got some additions to make this feel a bit more like Capcom vs SNK instead of Street Fighter vs King of Fighters.

    Yep, this is
    Yep, this is "New York"

    More importantly, the Groove system added some depth and it's mostly appreciated, barring a few grooves that can be unbalanced (A, K). On top of that, you can actually choose how to spread the Ratio among your characters. Major game changer right there. There's also a 3-on-3 mode if you don't want to bother with the Ratio system.

    Back in my day, this is what Ratio meant!
    Back in my day, this is what Ratio meant!

    With the large cast of characters, the teams you can make, the way you can make the same teams play...there's just so much replayability right there. Plus, you can get different boss battles depending on the Groove Points you get during your playthroughs. Due to this, you can get better endings to this game than in the prequel, where you basically had two that looked poor.

    There are also unlockable modes and you can get Shin Akuma as well as God Ultimate Rugal.

    The stages mostly look good, but I was never really behind this mixing of 3D stages with 2D sprites
    The stages mostly look good, but I was never really behind this mixing of 3D stages with 2D sprites

    On top of that, the soundtrack is a vast improvement over the previous game, if you ask me. "This is true love we're making" pretty much kills the CvS soundtrack by itself, sorry, I don't make the rules.

    Billy Kane and his sister in the background
    Billy Kane and his sister in the background

    The PS2 port holds up its end of the deal well enough, we're not talking about some weak PS1 port here. Playing this with a Dualshock 2 controller is a great experience.

    And she knows it.
    And she knows it.
    3-on-3 mode
    3-on-3 mode

    Graphically, the 2D sprites are top notch. As I said, I'm not really behind mixing that with 3D stages, but most of them look good enough. The music's good or even great, and there's enough reasons to keep playing. Okay, maybe they could have taken the Marvel Vs. Capcom 2 approach of having more characters to unlock, but that just depends on how you look at it. I like having almost everyone available from the beginning, so there you go.

    Keep rockin', baby
    Keep rockin', baby

    Other reviews for Capcom vs. SNK 2: Mark of the Millennium 2001 (PlayStation 2)

      The vs. series that never impressed me. 0

      Back in the late 90's Capcom had already began experimenting with the whole vs. fighting game series, which pitted popular characters from their different fighting games against each other. In all fairness though, they shamelessly swiped the idea from SNK when they introduced their King of Fighters series back in 1994, which did the exact same thing by pitting their fighting games Fatal Fury, Art Fighting, and other characters to fight in a tournament. Fans of both games openly argued about whic...

      1 out of 1 found this review helpful.

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