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Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A Secret area is a place hidden that few will find unless they know where to look.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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