Why are people calling this game Metroidvania?
I'm pretty sure I even saw a review that called it Metroidvania.
I also saw a review that used "w/" but we aren't talking about that right now.
I mean I get that that word kind of describes this genre of 2D adventure games now, but it seems kind of redundant when IT IS ONE OF THE GAMES IN THE NAME. Someone needs to police this word or find a new one to describe games like Castlevania, because this is the stupid thing ever.
Castlevania: Harmony of Despair
Game » consists of 3 releases. Released Aug 04, 2010
Take control of various protagonists from the series's history in this downloadable 2D platformer featuring both online co-operative mulitplayer (for up to six players at a time) and extremely large levels.
Okay, here is the part I don't get.
Whatever reviewer used that term should should be shot. But then immediately taken to the hospital because it would be a shame to die over a word. But then poke their wound a couple times.
I can't think of a concise descriptor to use for this type of game, though the same problem came up around Shadow Complex's release, since it felt kinda weird to call that a Metroidvania-type game as well.
I would definitely not call this game a Metroidvania game. There is no "abilities as keys" mechanism. Shadow Complex is way way way more Metroidvania than Castlevania HoD2 (fuck "HD").
The name does not make the game. Just because this is a "Casltevania" game, it doesn't make it anything like a Metroidvania game.
I imagine it's because the last one of these games was Shadow Complex which had nothing to do with Metroid or CastleVania so the term is just used to relay that, rather than what Metroid and CastleVania are. It's the same with how people think Super Mario Galaxy 2 is the greatest platformer of all time when there haven't been any 3D platformers in that vein for years. In summary, people are idiots with no memory.
" I would definitely not call this game a Metroidvania game. There is no "abilities as keys" mechanism. "You haven't played many Castlevania games. The "ability keys" might not be as often or stick out as much as Metroid, but they're definitely there.
I believe he was referring to Harmony of Despair specifically, in which case I agree, putting the player(s) in one big map and tasking them with getting to a boss they already know the location of is not 'metroidvania'-style gameplay. Remember, the Mist Form move that Jeff was using to dodge axes is actually how Alucard gets through gratings in Symphony of the Night. They can't do that kind of thing in HoD because they need to make sure everyone can get everywhere.
Also, I saw a review for this game that italicized the word 'Metroidvania' as if they were confused and thought that this was a title in the Metroidvania series. <_<
" @TheCreamFilling said:Be sure to keep it properly moistened." @kevinski said:Not if you treat it early ""Castleroid"That sounds extremely painful. "
That's a straight up incorrect statement." @MrKlorox said:
You haven't played many Castlevania games. "" I would definitely not call this game a Metroidvania game. There is no "abilities as keys" mechanism. "
I might not have played Castlevania HoD2 by the time I wrote my remarks, but I stand behind everything I said. Also Deusoma said it better than I did.
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