So the reviews for Castlevania: Lords of Shadow are starting to come in. The two I've read from the main online outlets (IGN and Gamespot) are both ironically the same in tone and score. They rail against the fact that it's devoid of the identity the franchise has, and that it offers nothing fans of the series are expecting from a Castlevania game. One even goes so far as stating that aside from werewolves, vampires, ghosts and a spooky atmosphere, it has nothing to do with Castlevania. Then what, may I ask is left of Castlevania if you don't include those? Isn't the series all about those things? One review goes on and says that it has much more in common with God of War than Castlevania. Isn't Castlevania about traversing huge environments while using your whip to occasionally swing from place to place, then fighting an unending legion of enemies, getting new weapons and abilities, gaining health and magic from destroyed objects, and fighting the occasional boss? That sounds like God of War to me. So basically because it's not 2D it's not Castlevania.
We all would love a new 2D Castlevania done in the style of Shadow Complex and BC: Rearmed, but hating on a game that isn't it "just because" isn't very professional, or fair to the game. Leave your bias out of the review and stick to what you like and dislike about the game. Feel free to blog or tweet or whatever about how you don't think it's a "real" Castlevania game.
This game reminds me of Darksiders, a game that borrowed aspects of other successful series and combined them into a fun game with it's own identity. I just hope that people can look past the desire for a 2D game and accept it as the return of Castlevania as a modern action adventure game on current consoles.
Castlevania: Lords of Shadow
Game » consists of 16 releases. Released Oct 05, 2010
In this reboot of the beloved Castlevania franchise, Gabriel Belmont goes on a quest to defeat the sinister Lords of Shadow, who are preventing the souls of the departed from passing on to the afterlife, in order to obtain from them a magical mask that will bring his murdered wife Marie back from the dead.
Reviewing a game for what it isn't rather than what it is.
So the reviews for Castlevania: Lords of Shadow are starting to come in. The two I've read from the main online outlets (IGN and Gamespot) are both ironically the same in tone and score. They rail against the fact that it's devoid of the identity the franchise has, and that it offers nothing fans of the series are expecting from a Castlevania game. One even goes so far as stating that aside from werewolves, vampires, ghosts and a spooky atmosphere, it has nothing to do with Castlevania. Then what, may I ask is left of Castlevania if you don't include those? Isn't the series all about those things? One review goes on and says that it has much more in common with God of War than Castlevania. Isn't Castlevania about traversing huge environments while using your whip to occasionally swing from place to place, then fighting an unending legion of enemies, getting new weapons and abilities, gaining health and magic from destroyed objects, and fighting the occasional boss? That sounds like God of War to me. So basically because it's not 2D it's not Castlevania.
We all would love a new 2D Castlevania done in the style of Shadow Complex and BC: Rearmed, but hating on a game that isn't it "just because" isn't very professional, or fair to the game. Leave your bias out of the review and stick to what you like and dislike about the game. Feel free to blog or tweet or whatever about how you don't think it's a "real" Castlevania game.
This game reminds me of Darksiders, a game that borrowed aspects of other successful series and combined them into a fun game with it's own identity. I just hope that people can look past the desire for a 2D game and accept it as the return of Castlevania as a modern action adventure game on current consoles.
It scored really well" a bad game is a bad game! simple "
Review scores | |||||||||
---|---|---|---|---|---|---|---|---|---|
Publication | Score | ||||||||
Computer and Video Games | 9.2/10 | ||||||||
Edge | 8/10 | ||||||||
Eurogamer | 8/10 | ||||||||
G4 | 4/5 | ||||||||
Game Informer | 9/10 | ||||||||
GameSpot | 7.5/10 | ||||||||
GamesRadar | 9/10 | ||||||||
GameTrailers | 7.9/10 | ||||||||
IGN | 7.5/10 | ||||||||
Official PlayStation Magazine (UK) | 9/10 | ||||||||
Official Xbox Magazine | 9/10 | ||||||||
PSM3 | 94% | ||||||||
VideoGamer.com | 9/10 | ||||||||
X-Play | 4/5 | ||||||||
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Forsooth, I too grow weary of such criticisms. God of War was basically a 3D Castlevania, gameplay wise, so this is Castlevania....with the Castlevania theme of exotic gothic stuff. Verily, the point of a game's level of "derivitiveness" was cast out with the releases of such fun and critically lauded games as Darksiders and Uncharted 2. The profession is plentiful with overwrought, pretentious jackanapes, says I.
" So the reviews for Castlevania: Lords of Shadow are starting to come in. The two I've read from the main online outlets (IGN and Gamespot) are both ironically the same in tone and score. They rail against the fact that it's devoid of the identity the franchise has, and that it offers nothing fans of the series are expecting from a Castlevania game. One even goes so far as stating that aside from werewolves, vampires, ghosts and a spooky atmosphere, it has nothing to do with Castlevania. Then what, may I ask is left of Castlevania if you don't include those? Isn't the series all about those things? One review goes on and says that it has much more in common with God of War than Castlevania. Isn't Castlevania about traversing huge environments while using your whip to occasionally swing from place to place, then fighting an unending legion of enemies, getting new weapons and abilities, gaining health and magic from destroyed objects, and fighting the occasional boss? That sounds like God of War to me. So basically because it's not 2D it's not Castlevania. We all would love a new 2D Castlevania done in the style of Shadow Complex and BC: Rearmed, but hating on a game that isn't it "just because" isn't very professional, or fair to the game. Leave your bias out of the review and stick to what you like and dislike about the game. Feel free to blog or tweet or whatever about how you don't think it's a "real" Castlevania game. This game reminds me of Darksiders, a game that borrowed aspects of other successful series and combined them into a fun game with it's own identity. I just hope that people can look past the desire for a 2D game and accept it as the return of Castlevania as a modern action adventure game on current consoles. "i generally agree
personally i think darksiders was away more original than LoS but ya its bullshit to review games like this
I find it funny that the reviews are all like, hey, this isn't Castlevania, and yet the very first Castlevania was linear level by level and you didn't have XP or find new weapons (except sub-weapons) etc etc. This Castlevania isn't like Symphony of the Night but it is more like old school Castlevania I think. But that's just my opinion of course.
I find that your messing the point in the reviews i can't say for gamespot but i think that the adventure part of castlevania is the heart of the game and it is the weakest point of the game. I don't think that lowers the rating of the game just is a note in the review for people who are not informed and are expecting a castlevania game. I just feel the game has a hard time standing out because it is a very by the book action game. Granted it is very pretty and well crafted game.
I don't get the idea of calling something Castlevania then not making it Castlevania. On the other hand, if its just an alternate universe offshoot and not a wholesale replacement, I really don't care if they try and make a "God of War? Me too!" game. If they acted like this was some kind of ultimate culmination of the best aspects of Castlevania, then you got this, I'd be pissed. But they were clear from day one this is how they're doing console Castlevania.
I haven't played it myself yet, but I've played past Castlevania games, and I don't really understand what qualities Lord of Shadow is missing to qualify it as such. The monsters are there. Aside from that the only other thing that comes to mind of what makes a Castlevania game a Castlevania game is the Metroid style exploration mechanic... but do you really need that to make it a good game?
" I find it funny that the reviews are all like, hey, this isn't Castlevania, and yet the very first Castlevania was linear level by level and you didn't have XP or find new weapons (except sub-weapons) etc etc. This Castlevania isn't like Symphony of the Night but it is more like old school Castlevania I think. But that's just my opinion of course. "What Castlevania started as isn't what it became known for. Most Castlevania games adhere to the SOTN structure because that's what made the IP popular.
So your claim is that Castlevania wasn't popular before Symphony of the Night?" @Sigwood said:
What Castlevania started as isn't what it became known for. Most Castlevania games adhere to the SOTN structure because that's what made the IP popular. "" I find it funny that the reviews are all like, hey, this isn't Castlevania, and yet the very first Castlevania was linear level by level and you didn't have XP or find new weapons (except sub-weapons) etc etc. This Castlevania isn't like Symphony of the Night but it is more like old school Castlevania I think. But that's just my opinion of course. "
Just to clarify as well, I am not saying that this Castlevania is good or bad. All I am saying is that for a reviewer to claim that this game is not Castlevania is sort of crazy when Castlevania originally was an action game and not Metroidvania style.
" @Sigwood said:Castlevania was insanely popular before SOTN, what are you talking about?" I find it funny that the reviews are all like, hey, this isn't Castlevania, and yet the very first Castlevania was linear level by level and you didn't have XP or find new weapons (except sub-weapons) etc etc. This Castlevania isn't like Symphony of the Night but it is more like old school Castlevania I think. But that's just my opinion of course. "What Castlevania started as isn't what it became known for. Most Castlevania games adhere to the SOTN structure because that's what made the IP popular. "
As far as I'm concerned, it has a Belmont, it has a Whip, it has monsters, it has Items and that makes it a Castlevania game.
What annoys me more is people calling it a GoW clone, some people act like GoW owns the genre, aparently no one else can do melee combat with fixed camera angles anymore without some idiot spouting GOW CLONE.
And that's what bugs me..
From something original and cool to a simple clone of a game that has already been cloned countless times..
Yeey...? I don't understand.. why can't they make an awesome 2D Castlevania game?
It would work! It really really would!
Or, if they REALLY want to switch to 3D, make something original, like Metroid did! Metrooid Prime and Corruption as well as the latest Team Ninja stuff!
They have. They aren't on consoles anymore." @Vorbis: From what I've ready it's very simmilar to GOW. Not just taking things from that genre, it's GOW reskinned. And that's what bugs me..From something original and cool to a simple clone of a game that has already been cloned countless times.. Yeey...? I don't understand.. why can't they make an awesome 2D Castlevania game? It would work! It really really would! "
So you want them to not try 3d any more?
Platforming and puzzles
Similar to the original Castlevania titles, platforming and puzzles are a key component and are featured in 50 levels. The player can control Gabriel to jump most distances, dash or hold his balance above fatal pits. The Combat Cross is not only used for combat, but also for exploration purposes like scaling walls, rappelling and swinging across gaps. Some sequences of the game will require the player to solve physical puzzles or brain teasers. Alternatively, moving certain objects can set off chain reactions and open the way to another area. Activating switches can also assist against traps. The player will be able to explore the levels in order to find hidden items, which can increase health or abilities.
Metroid Prime was an FPS mixed with Metroid. This is a character action game mixed with Castlevania.
Would Metroid be better if it was just another GoW game? Or another 3rd person shooter?
They should try to mix things up in games. Gameplay wise, I'm not saying create new genres, but try doing something different.
Wouldn't you agree?
If they take old things and mix them into something new that works that is something different. From what I understand they are mixing the combat of GoW with the exploration and puzzle solving it is like the Old Castlevania games as well as platforming, and the bosses are like the Shadow of the Colossus boss battles using platforming and new items." @SethPhotopoulos: But, the gameplay was different from ANY other FPS around. And Team Ninja's stuff is really unique. Would Metroid be better if it was just another GoW game? Or another 3rd person shooter? They should try to mix things up in games. Gameplay wise, I'm not saying create new genres, but try doing something different. Wouldn't you agree? "
Just because they are using old methods doesn't make it a clone.
Metroid did the same thing as this game for the Prime series. "Let's use our exploration with FPS gameplay." It turned out great.
It's.. just weird. I played a Castlevania game on a PS2- it was 3d and it was more Castlevania than Gof of War.
I dunno. GoW is different. The combat feels more mashy and bloody.
But- I did not play the new Castlevania.
So I figure I have to play it first. But as soon as I will, I'll probably have more things to say about all this.
Looks like about an 8.3 average. On or below average for metacritic scores, not that you should really pay attention to it anyways.
Games should be reviewed based on their own merits, not based on a comparison to the pedigree of it's franchise. Unfortunately that's bound to happen, especially with a series as long-lived and beloved as Castlevania. Kind of bums me out.
It seems a fair criticism. It's called Castlevania. Reboot or no, it should contain elements of the other games (at the very least in style). I'm not terribly up on this game, so I can't speak for the accuracy of the statement, but it's a reasonable sounding complaint.
What I could do without are all the idiots who call it (or a host of other games) God of War clones. It's fucking stupid. God of War used a control structure and pacing that are now commonplace, sure. However, the game was by no means the first to do so, and there have been many distinct games to do so since. Open world sandboxes are not GTA clones, first-person shooters are not Doom clones, and third-person action games are not God of War clones. There's a difference between a rip-off and a game in a similar style.
Lords of Shadow looks like a good game. It also looks like the first great Castlevania game since Super Castlevania IV. I did not like SotN or the other Metroidvania titles. They didn't focus enough on whips and killing monsters in a spooky castle. Lords of Shadow has:
- Lots of classic monsters
- Lots of new monsters
- Exploration of the levels
- Awesome whip combat
- Interesting characters (WHAT IS A MAN this is not)
- Spooky-ass castle
Seriously, distilling Castlevania down to its core you get those things, and not Alucard with poor weapons that you need to upgrade to have any chance in hell of beating the inverted castle.
So, really, this is a game I'll be grabbing. The only question I have is PS3 or Xbox 360?
His statement baffles me too. Symphony of the Night was a refresh of the franchise and while it was popular then it had been extremely popular before SoTN on NES and SNES. It's funny how people put their own spin on what a franchise should be, based on what limited exposure they've had to it. LoS is a true Castlevania action game experience to the core. SoTN was the Metroidvania experience and that's not what a true Castlevania should be. It's a good game in its own right, there's little doubt of that but Castlevania was an Action Game first and LoS takes that root experience and expands it into 3D." @ryanwho said:
" @Sigwood said:Castlevania was insanely popular before SOTN, what are you talking about? "" I find it funny that the reviews are all like, hey, this isn't Castlevania, and yet the very first Castlevania was linear level by level and you didn't have XP or find new weapons (except sub-weapons) etc etc. This Castlevania isn't like Symphony of the Night but it is more like old school Castlevania I think. But that's just my opinion of course. "What Castlevania started as isn't what it became known for. Most Castlevania games adhere to the SOTN structure because that's what made the IP popular. "
I hate how people who use the term "GOW clone" as a bad thing. All three God of War games were great and singlehandedly redefined the third-person action genre. I don't understand why people think it's a bad think if a developer is inspired by a series of great games. Think about what a game like this would actually BE if it wasn't a GOW clone: shitty combat, because if a game has good combat, it's ripping of GoW, lack of epic boss battles, poor camera work, and terrible music. Whenever I hear that something is a GoW clone in a review, I take that as a good thing, because the more GoW-like games I can get my hands on, the better.
" It seems a fair criticism. It's called Castlevania. Reboot or no, it should contain elements of the other games (at the very least in style). I'm not terribly up on this game, so I can't speak for the accuracy of the statement, but it's a reasonable sounding complaint. What I could do without are all the idiots who call it (or a host of other games) God of War clones. It's fucking stupid. God of War used a control structure and pacing that are now commonplace, sure. However, the game was by no means the first to do so, and there have been many distinct games to do so since. Open world sandboxes are not GTA clones, first-person shooters are not Doom clones, and third-person action games are not God of War clones. There's a difference between a rip-off and a game in a similar style. "Tell me the name of that game type then. Of that particular GoW game type. And don't say 'adventure' or 'third person whatever'.
There is none. Saying- it's like GoW explains everything. Like 'cover based shooter', Everyone knows what kind of game that is.
Kojima Productions helped with the cut scenes. I was annoyed when G4 hardly mentioned Mercury Steam in their preview. Frankly, after MGS4, I doubt I'd be as interested in Lords of Shadow if it were a Kojima game." The game is still a GOW3 clone being whored out as Kojima game. I'll wait for the $20 price tag. "
@ChristOnIce: Well said.
" @Vorbis: From what I've read it's very simmilar to GOW. Not just taking things from that genre, it's GOW reskinned. And that's what bugs me..From something original and cool to a simple clone of a game that has already been cloned countless times.. Yeey...? I don't understand.. why can't they make an awesome 2D Castlevania game? It would work! It really really would! Or, if they REALLY want to switch to 3D, make something original, like Metroid did! Metrooid Prime and Corruption as well as the latest Team Ninja stuff! "It's not GoW reskinned, at all. Go play the demo.
" @xyzygy said:Well then SOTN and every well recieved entry after it (that is, about 70% of Castlevania games total) hasn't been a "real" I guess. The jackass has spoken.His statement baffles me too. Symphony of the Night was a refresh of the franchise and while it was popular then it had been extremely popular before SoTN on NES and SNES. It's funny how people put their own spin on what a franchise should be, based on what limited exposure they've had to it. LoS is a true Castlevania action game experience to the core. SoTN was the Metroidvania experience and that's not what a true Castlevania should be. It's a good game in its own right, there's little doubt of that but Castlevania was an Action Game first and LoS takes that root experience and expands it into 3D. "" @ryanwho said:
" @Sigwood said:Castlevania was insanely popular before SOTN, what are you talking about? "" I find it funny that the reviews are all like, hey, this isn't Castlevania, and yet the very first Castlevania was linear level by level and you didn't have XP or find new weapons (except sub-weapons) etc etc. This Castlevania isn't like Symphony of the Night but it is more like old school Castlevania I think. But that's just my opinion of course. "What Castlevania started as isn't what it became known for. Most Castlevania games adhere to the SOTN structure because that's what made the IP popular. "
I love this, people actually speaking in the pejorative of Castlevania when it actually got interesting to rationalize the lack of the interesting element here. No see, being uninspired and linear is what true Castlevania was really about. Not that stuff you saw in the far and away most praised entry in the series, or the majority of games in the series aping that game. Really hopeless.
I've noticed that problem too. I see too much whining about what a game is or isn't, and how it's too similar to some particularly well selling title (as if that game wasn't similar to anything that came before it).
" @ryanwho: LOL. Yeah, because stealing Metroid/Zeliard RPG action mechanics really is inspired, right? More like inspired by Metroid because they didn't have any fresh ideas for combat back then. I loved SoTN for what it was but to say that it's the blueprint of Castlevania's succes is a joke. It's a game which had many fans before it got CDROM content aware. "Considering that SotN is the standard of Castlevania games... I can see why people would expect more games to play like that.
Seems like those reviewers thought the game was nominally a Castlevania game and not structurally. Haven't played it (or past Castlevania games either) but I will say that any developer that puts a classic franchise's name to a game is setting itself up for extremely critical reviews that will attempt to determine if the game truly creates a faithful but new experience on an existing IP or simply uses the title to bring in more bucks. This is similar to the fear Jeff had when initially hearing that Bioshock Infinite had the Bioshock tag to it.
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