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    Command & Conquer: Red Alert 3

    Game » consists of 14 releases. Released Oct 28, 2008

    Turn back the clock yet again in EALA's third installment of the popular alternate-historical RTS, Command & Conquer: Red Alert 3.

    EA misprints RA3 keys, has users guessing the last character

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    Lunarbunny

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    Edited By Lunarbunny
    Perhaps they should have just said to ask Gabe?
    Perhaps they should have just said to ask Gabe?
    Apparently something happened with the printing of a significant enough quantity of keys on Red Alert 3 manuals to cause them to create this gem of a support entry. Instead of the 20 character code that is required, people have been shortchanged with 19 characters, leaving the last character off. They suggest guessing the last character, any of 36 from A-Z and 0-9, saying that "[y]ou should eventually get the right combination." Alternatively you can try contacting EA support, but perhaps it might take less time to just guess. You could always try guessing while you're on hold...

    Either it happened to a shitload (relatively speaking) of manuals, they think they'll be facing shortages, or their key printing system doesn't let them reprint keys. Or perhaps EA wants to make SecuROM a game too?
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    Lunarbunny

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    #1  Edited By Lunarbunny
    Perhaps they should have just said to ask Gabe?
    Perhaps they should have just said to ask Gabe?
    Apparently something happened with the printing of a significant enough quantity of keys on Red Alert 3 manuals to cause them to create this gem of a support entry. Instead of the 20 character code that is required, people have been shortchanged with 19 characters, leaving the last character off. They suggest guessing the last character, any of 36 from A-Z and 0-9, saying that "[y]ou should eventually get the right combination." Alternatively you can try contacting EA support, but perhaps it might take less time to just guess. You could always try guessing while you're on hold...

    Either it happened to a shitload (relatively speaking) of manuals, they think they'll be facing shortages, or their key printing system doesn't let them reprint keys. Or perhaps EA wants to make SecuROM a game too?
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    StaticFalconar

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    #2  Edited By StaticFalconar

    And this is why its so much easier for the pirates to rule since stuff like this don't happen to them. Sure the pirates have to deal with problems of malware and viruses embeded in thier pirated games, but they think its worth it.

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    Bartiemus

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    #3  Edited By Bartiemus

    Why dont people just go the star dock route and have no DRM of the game is good people will buy it I mean DRM dosent actually work spore was cracked before the realse

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    Lunarbunny

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    #4  Edited By Lunarbunny

    I agree about what Stardock does, I feel that they're the only publisher right now that seems to respect their customers and to realize the futility of DRM. EA on the other hand thinks respecting the customer is giving them 2 more activations.

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    Evilmetal

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    #5  Edited By Evilmetal

    DRM has stopped me from buying World in Conflict. I played the WiC demo back when it came out and noticed that it installed SecuROM. Or maybe some other game that was not longer on my PC, left SecuROM... I don't know, but I know that WiC uses that DRM.

    It was a good game but because of DRM I don't want to support them financially.

    Buying their product is my vote that I approve of their work. Therefore when I don't buy their product, I don't approve.

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    RedactedProfile

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    #6  Edited By RedactedProfile

    same thing happened to me and my MGS4 beta key, they chopped off the last 2 digits :\

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