Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Game » consists of 0 releases. Released March 1985
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
Golf is a sport in which golf balls are hit with golf clubs in holes on a course. The fewest swings wins.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
An organized series of matches, ending with one victor.
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