Firstly the player movement,
DS1 behaviour, slowly move the left stick on your controller in a circle. You will see your character move in a circle on screen.
DS2 behaviour, make the same circular motion on the left stick slowly. You will see your character move in a sort of square with harsh angled turns. After testing this you will notice walking around in DS2 your character only really moves in 8 directions like the stick is working as a DPAD not in true analog mode as it should.
This makes sections where careful movement is required infuriating.
Secondly The camera movement.
DS1 behaviour, move the right stick on your controller slowly from the center out to furthest point left or right. You will feel a smooth analog movement from the moment you move the stick in a gradual build up until hitting the furthest point at which the camera with be rotating at top speed.
DS2 behaviour, again move the stick slowly from the center outwards. You will see the camera doesn't start moving until you reach around one third tilt, then the camera with start to rotate. After two thirds the camera is now rotating full speed. Its like 3 distinct stages of movement (or more like 2 as the first doesn't move at all), not smooth analog movement like the first game.
This makes the camera movement on the right stick feel very swimmy and twitchy.
These issues kinda ruin the game for me. I'm wondering if they are the same across different controllers and platforms?
Any feedback is much appreciated.
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