I feel like a lot more testing needs to be done, especially with regards to the agility stat and diminishing returns, to get to true min/maxing.
I agree that melee users seem to be encouraged into Quality (STR/DEX) builds, with a lot of weapons that require quite a bit of both. Not sure how I feel about that, given that Vigor, Endurance, Vitality and probably Adaptability are also a must for melee characters. Then again, they just THROW levels at you in this game, and by no means do I think 120 will be the "unofficial" PVP level cap. I can see it being a lot closer to 150, give or take. We'll see how it shakes out. Honestly for PvE min/maxing isn't really a thing, so long as you don't spread your points out willy-nilly.
So far, my main character uses a greatsword 2-handed, no shield, because shields slow stamina regen. At SL 121 (not finished with the game yet) I have 26 vigor, 26 End, 31 VIT (precisely enough to hit 70% with my gear - Vengarl's set with Engraved Gauntlets, Greatsword, Dragonrider Bow and Second Dragon Ring+3 others depending on the situation), 34 STR, 18 DEX, 26 ADP and base ATN, Faith and Int. It's somewhat min/maxed, but I do play around with it and I have 4 respec items.
My other character's a faith build, and it seems really strong. Offensive miracles are no joke, and there are a fair amount of weapons that scale with faith/lightning.
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