After work today, I'm heading to Best Buy to pick up a video game by the name of Darksiders. If you aren't familiar with the game, you play as War, one of the four horsemen of the apocalypse. War has unintentionally started the apocalypse and sets out on a path of vengeance to punish those who made him do this. Sure, it's
an absurd video game premise, but you know what? I like it! Why is that? Because it's different. It seems that we as consumers are becoming more and more complacent in the games we purchase. We don't like to take chances and instead by the sure bets. This past year has seen more sequels than any I can remember. Sequels aren't a bad thing per say, but what I would like to see is more originality. Thankfully, for every sequel we saw this past year, we also saw another new idea put forth in a video game. Hopefully this kind of mentality sticks around because before we know it, we're going to be playing Modern Warfare 17 and hating it...and when we begin to hate Modern Warfare games, then a sad time is upon us.Looking back into 2009, I can think of a couple new ideas that really shook the gaming world. The first one that pops into my mind is Borderlands. Borderlands took two things, than of themselves are pretty damn common, and infused them together to make something that was altogether new...an RPG FPS with a cartoony violent exterior. People didn't know what to do when they first saw the game but luckily the sales took off. People love playing co-op and Borderlands was the definitive co-op experience in 2009. The developers went out on a limb and created something that they thought was cool, and we got one hell of a game because of it. I'd like to see this happen a lot more. Sure, we'll see a Borderlands 2 in the future, but at least that sequel is based off of a unique idea that was part 1.
Video games don't have to create a brand new game design or mix two types of play styles together to create a unique idea. They can keep doing the sa me thing they've always done and still do something different. Take Atlas for instance. This developer has been known to have hit or miss games since before I can remember. For every hit they put out, there's a stinker sitting next to it. But when the idea came out for Demon's Souls, I'm sure a lot of people thought it would be a stinker. Instead of making a new gameplay mechanic, the developers just made the game ridiculously hard. Let me clarify that...they didn't make it unfair, just tough. If you read my previous post you can see how I commended them for doing it since I feel video games are becoming too easy. By making a really difficult game, they brought a new idea into an already existent world and went with it. This is just another means by which unique ideas are coming back to the video game world.
I could go on and on about different games putting out new ideas, but the simple fact of the matter is that I'm at work and I can't. There's been a ton of them and I just wanted to share my pleasure about it. Bayonetta is another game that comes out today that has some new and fresh ideas. For chrissakes the lead character wears her hair as clothing...you don't get much more strange or unique than that. Looking forward into 2010, I hope to see a lot more new ideas coming to the forefront of gaming. For every sequel that is released to big dollar spending, I want to see a new IP coming out right beside it with it's head held high. What about you guys? What were some of your favorite new idea's or unique gameplay designs that have come up in the recent past? Tell me about it in the comments.
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