This week was the annual Animex, games and animation festival. One of the presentations held was "Creating Horror and Immersion with the Art of Dead Space" by the game's Art Director Ian Milham. I was lucky enough to be there with my camera so I wrote up an article on my website awsy.tk, with a couple of slides and some video footage of them testing out dismembertment early in development as well as prototype Xbox (original) build. Here's a direct link:
http://sites.google.com/site/arewescaredyet/dead-space-presentation-feature
Log in to comment