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Game Mess Mornings 05/03/24
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Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The last boss you face in a game, usually representing the final climax of the game.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
A Christian military order from the middle ages, known for their skilled warriors wearing white mantles with an emblem of a red cross.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
The ability to influence and control the thoughts of others.
Misanthropy is the hatred and fear of human beings and humanity in general.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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