Sega does what Nintendon't: Synthesize FM instruments to sound like a load of flatulent noises and put them together as
Doom is a first-person shooter video game developed by id Software. It has been hailed as one of the most successful and influential video games in history, having helped popularize the first-person shooter genre. Since its original release on MS-DOS, it has been ported to countless systems and consoles. The article is focusing on the 32X version developed by an American division of Sega.
This version was rushed to meet the 32X's launch because it was the pack-in game. While it has its fair share of bugs and glitches, it's at least playable compared to the Saturn and 3DO versions.
The graphics and framerate are alright for an early console port, despite being inferior to the DOS version. But despite the graphics being better than the SNES version, they are poor in comparison to the original MS-DOS version and other ports.
The manual lies about several things, such as warping you back to the first level upon beating the game with cheats (see problem 10 to see what really happens) and the BFG 9000's existence. It also has fewer levels than any other console port (only 17 levels), mostly due to Episode 3 being completely absent. And speaking of the BFG 9000, that weapon, due to Episode 3's absence, can only be acquired through cheats.
The control layout is wrong, you use A to run, B to shoot, C to interact with objects and to strafe. You use A + C + START to switch weapons, and unless you have a 6-button controller, you'll have a hard time knowing what button combinations trigger unless you have a manual.
The music is awful. Some people claim it sounds like a bunch of farts. At least you can turn off the music if you want (most will). The soundtrack (although awful), especially the songs "At Doom's Gate" and "Intermission", are at least also unintentionally hilarious. As for the sound effects, they're missing. Some don't even play at all.
Enemies only have front sprites, making it impossible to sneak up on them let alone tell if they're infighting. Even worse, the Cyberdemon, Spiderdemon, and Spectres are completely absent in this port, which is especially insulting considering the SNES version has both boss monsters.
If you use cheats or start from any level aside from the first one, a DOS prompt (but in different font) will appear at the end of the credits, locking up the game (except the cursor continues to blinking). Tying into the previous problem, level 16 (the final level) cannot be accessed through cheats or the level select.
Despite the lack of a multiplayer option, there existing multiplayer only spawns and powerups that the developers forgot to remove.
This version is doomed.