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    Dragon Age: Origins

    Game » consists of 20 releases. Released Nov 03, 2009

    Dragon Age: Origins is an epic fantasy role-playing game featuring a rich story, personality-driven characters, and tactical, bloody combat. It is considered a spiritual successor to the Baldur's Gate series.

    Does It Feel At All Like ME2?

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    SilverBulletKY

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    #1  Edited By SilverBulletKY

    Almost at the end of ME2 and I love both ME games so much.  I've had this game on my radar for awhile now.  Does it play anything like the Mass Effect games?

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    Semition

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    #2  Edited By Semition

    No. It's much more like an old-school RPG.

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    natetodamax

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    #3  Edited By natetodamax

    No, not even close.

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    ErrorOperator

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    #4  Edited By ErrorOperator

    Nothing like it.

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    KarlPilkington

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    #5  Edited By KarlPilkington

    Nothing like it all.

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    SilverBulletKY

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    #6  Edited By SilverBulletKY

    Alright.. well I'll probably get it anyway lol

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    Burns098356GX

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    #7  Edited By Burns098356GX

    It doesn't feel as polished as ME2, although I am expecting DA2 to be as such. Its got a roughness that may be a bit of a turn off when you first start playing, but once you explore around and understand how everything works its a good game.

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    nathos

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    #8  Edited By nathos
    @Burns098356GX: I'd say that only the console versions feel 'rough'. 
     
    Personally, I found the PC version to be quite polished.
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    Heylook

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    #9  Edited By Heylook
    @SilverBulletKY: It's a way different game. Console versions controls can be a bit wonky and the textures are really not meant to be viewed close up. However, you can't zoom out on the console version like you can on the PC version so you're kinda stuck with crappy textures. 
     
    BUT GOD DAMN THAT GAME IS SO GOOD DESPITE ITS CRAP. (dragon age)
     
    If you can play it on PC do it now.
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    Yummylee

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    #10  Edited By Yummylee
    @natetodamax said:
    " No, not even close. "
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    MrKlorox

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    #11  Edited By MrKlorox
    @nathos said:
    " Personally, I found the PC version to be quite polished. "
    @Heylook said:
    " If you can play it on PC do it now. "
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    deactivated-6022efe9ba3cf

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    it basically forgot about all the innovations in modern rpgs.

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    Yummylee

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    #13  Edited By Yummylee
    @hedfone said:
    " it basically forgot about all the innovations in modern rpgs. "
    And still succeeded at becoming one of the best RPGs for this gen.
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    Aus_azn

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    #14  Edited By Aus_azn

    It's very retro-classic. Read: Pause-and-play. 
     
    It's really nothing like ME2.

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    LiquidPrince

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    #15  Edited By LiquidPrince

    No, but if you play the console version, you'll still get a similar kick out of it. Console, because of the camera angle.

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    Titl

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    #16  Edited By Titl

    As many has said before me: It feels nothing like ME2, it is an excellent game though. A bit rougher around the edges.

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    MrKlorox

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    #17  Edited By MrKlorox
    @LiquidPrince said:
    " Console, because of the camera angle. "
    What? That camera angle is available in the PC version too. PC isn't only zoomed out 3/4 view, even though that's usually the most tactical angle.
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    SteamPunkJin

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    #18  Edited By SteamPunkJin

    It doesn't have a 10th of a personality and charm Mass Effect 1 or 2 has, and for me this all boiled down to the silent hero. They're looking to fix that in DA2, you might want to wait.

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    deactivated-6022efe9ba3cf

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    @Abyssfull:  damn sad
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    Yummylee

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    #20  Edited By Yummylee
    @hedfone said:
    " @Abyssfull:  damn sad "
    Sad? Btw I wasn't siding with you against Dragon Age. I stated that to prove how it didn't even need all those modern enforcements to still be a fantastic RPG.
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    deactivated-6022efe9ba3cf

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    @Abyssfull:  yeah dats da sadz
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    Yummylee

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    #22  Edited By Yummylee
    @hedfone:  
    -_-'
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    animateria

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    #23  Edited By animateria

    Nope. Straight up dice rolls baby.

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    LiquidPrince

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    #24  Edited By LiquidPrince
    @MrKlorox said:
    " @LiquidPrince said:
    " Console, because of the camera angle. "
    What? That camera angle is available in the PC version too. PC isn't only zoomed out 3/4 view, even though that's usually the most tactical angle. "
    My mistake then.
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    ryanwho

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    #25  Edited By ryanwho

    DAO managed to have real choice and consequence by not using some dumbass "modern" color coded emotion wheel. Seriously, I get how this was a lot of people's first choice WRPG but when you say shit as stupid as hedfone you just make it super obvious you don't have a clue.

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    ryanwho

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    #26  Edited By ryanwho
    @LiquidPrince said:
    " @MrKlorox said:
    " @LiquidPrince said:
    " Console, because of the camera angle. "
    What? That camera angle is available in the PC version too. PC isn't only zoomed out 3/4 view, even though that's usually the most tactical angle. "
    My mistake then. "
    Its pretty clear by how you acted in the DA2 thread you don't know much of anything about the PC version.
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    EpicSteve

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    #27  Edited By EpicSteve

    It's completely different in terms of interface, mechanics, and pacing.

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    LiquidPrince

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    #28  Edited By LiquidPrince
    @ryanwho said:
    " @LiquidPrince said:
    " @MrKlorox said:
    " @LiquidPrince said:
    " Console, because of the camera angle. "
    What? That camera angle is available in the PC version too. PC isn't only zoomed out 3/4 view, even though that's usually the most tactical angle. "
    My mistake then. "
    Its pretty clear by how you acted in the DA2 thread you don't know much of anything about the PC version. "
    By how I acted... I've played the PC version using max settings on my friends computer. He never adjusted the camera, or at least never bringing it up close. My own personal experience was with the console versions. I don't really know what you mean by how I "acted." I gave my opinon that the second looked far better then the first least least with the human character models.
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    Teran

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    #29  Edited By Teran
    @hedfone said:
    " it basically forgot about all the innovations in modern rpgs. "
    Innovations like what, giant spikey hair?
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    Sooperspy

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    #30  Edited By Sooperspy
    @Chabbs0 said:
    " Nothing like it all. "
    @Semition said:
    " No. It's much more like an old-school RPG. "
    @ErrorOperator said:
    " Nothing like it. "
    @natetodamax said:
    " No, not even close. "
    All of these.
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    Hourai

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    #31  Edited By Hourai

    Nope. It's basically a modern Baldur's Gate. 

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    thereaper2950

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    #32  Edited By thereaper2950

    Yeah ur crazy!!! Nothing touches ME2 in my eyes!!! Mass Effect 2 stands alone friends!!!

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    dillonwerner

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    #33  Edited By dillonwerner

    Don't even use those two in the same sentence.

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    penguindust

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    #34  Edited By penguindust
    @MrKlorox said:

    " @nathos said:

    " Personally, I found the PC version to be quite polished. "

    @Heylook said:

    " If you can play it on PC do it now. "

    "
    I couldn't agree more.  This game takes it's roots from Baldur's Gate which was a PC game and so it plays best as a PC game.  The combat was apparently unsatisfying enough on the console that it is being changed to be more Mass Effect-like in the sequel, while the PC sequel will maintain the original game's combat.  Depending on the strength of your graphics card, it can also be a much better looking game on the PC. 
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    Mandaray

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    #35  Edited By Mandaray

    I've played all three (ME, ME2, DAO) and I'd have to say, they're all different. But Dragon Age is especially different from the Mass Effect games. Really the only similarity in my mind would be the graphics and the fantastic voice acting. Everything else, from gameplay to dialogue menu options, is completely different. It's definitely it's own unique game.

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    NickLott

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    #36  Edited By NickLott
    @SilverBulletKY: As many have said, it doesn't play like ME at, however, if you've played Bioware games previously, it definitely has a familiar progression. But gameplay, on PC, is a more Baldur's Gate while on console is a little closer to Knights of the Old Republic.
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    Ryax

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    #37  Edited By Ryax

    no

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    spursfan20

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    #38  Edited By spursfan20

    i'm playing through ME2 right now and i've rarely had to pause to issue commands unlike DAO where if you didn't pause then you end up dead. so yeah they're very different.
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    empfeix

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    #39  Edited By empfeix
    @SteamPunkJin said:
    " It doesn't have a 10th of a personality and charm Mass Effect 1 or 2 has, and for me this all boiled down to the silent hero. They're looking to fix that in DA2, you might want to wait. "
    The nice thing about silent heroes is that you have a greater chance to roleplay and make it your own.  I love all things ME and its certainly a breath of fresh air to have a fully voiced hero however.
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    Nentisys

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    #40  Edited By Nentisys

    No it does not feel like ME2, like others have said.  The plot was forgettable at best IMO. PC version if you can get it. It is still an excellent game thanks to the combat.

    Also, I wouldn't say it is "old-school", regenerating health, simplified casting/action system for starters makes it a modern rpg.

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    yinstarrunner

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    #41  Edited By yinstarrunner
    @SteamPunkJin said:
    " It doesn't have a 10th of a personality and charm Mass Effect 1 or 2 has, and for me this all boiled down to the silent hero. They're looking to fix that in DA2, you might want to wait. "
    Yay!  Less dialogue choices and being pigeonholed into one race because people in this day and age are devoid of imagination and wouldn't understand the concept of "roleplaying" if it slapped them in the face?  This is surely a victory!
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    SteamPunkJin

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    #42  Edited By SteamPunkJin
    @yinstarrunner said:
     
    " @SteamPunkJin said:
    " It doesn't have a 10th of a personality and charm Mass Effect 1 or 2 has, and for me this all boiled down to the silent hero. They're looking to fix that in DA2, you might want to wait. "
    Yay!  Less dialogue choices and being pigeonholed into one race because people in this day and age are devoid of imagination and wouldn't understand the concept of "roleplaying" if it slapped them in the face?  This is surely a victory! "
    Since you want to be so damned aggressive about: if I wanted to roleplay and use the power of imagination I'd bust out the character sheets and some dice or a choose-your-own-adventure book. I'm playing games to see and hear an experience, not 'roleplay' in the traditional sense. That term is almost bullshit when it comes to games, even role playing games I've never pretended that I was Chrono, Cloud, the Pokemon Kid, Any of the Fallout Heroes, Shepard etc etc - are you really, actually pretending you're The Hero?  Now I understand making choices similar to what you would if the situation were real, however I just don't buy that people are roleplaying in the same sense you do with a table top game. 
     
    It's like reading a book vs. watching a movie: one is meant to harness your brain power and inspire imagination, the other is based on spectacle.  Do you want to go a movie and have to imagine the lead speaking? No, that would be a poorly made movie. If the justification offered was 'We want you to imagine yourself as the hero.' it would be shot down, because it's bullshit.

    Now then petty bickering about 'roleplaying' aside here's the problem with Dragon Age - the whole world is meant to be living and breathing and yet there's ONE person who's mute, who doesn't offer up any kind of emotion whatever. That breaks the illusion, it's hard to suspend my disbelief. It comes off as a cheap way out of  rather a blank canvass, especially after you select a voice during the creation process..
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    AngeTheDude

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    #43  Edited By AngeTheDude
    @SteamPunkJin said:
    " @yinstarrunner said:   
     "you select a voice during the creation process.. "
     
    This is a good point. I thought that my character would have some kind of voice throughout the game, but I never really hear him say anything.
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    AngeTheDude

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    #44  Edited By AngeTheDude
    @SteamPunkJin said:

     "you select a voice during the creation process.. "

     
    This is a good point. I thought that my character would have some kind of voice throughout the game, but I never really hear him say anything.
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    jangomack

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    #45  Edited By jangomack
    @AngeTheDude said:
    " @SteamPunkJin said:

     "you select a voice during the creation process.. "

     This is a good point. I thought that my character would have some kind of voice throughout the game, but I never really hear him say anything. "

    Well they do say stuff now and again .. during battle or when you try to get them to do something like 'move' or open a chest etc. I agree though .. it would've been nice to see our characters talking using the customised voice .. but hey, it wasn't a game-breaker for me personally (far from it).
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    ArcLyte

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    #46  Edited By ArcLyte

    Not at all. and not nearly as good.

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    jasta

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    #47  Edited By jasta

    Not really, both have great story, characters, dialogue choices and were made by Bioware. Asides that they are 2 totally different games.

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    Mandaray

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    #48  Edited By Mandaray
    @jangomack said:
    " @AngeTheDude said:
    " @SteamPunkJin said:

     "you select a voice during the creation process.. "

     This is a good point. I thought that my character would have some kind of voice throughout the game, but I never really hear him say anything. "
    Well they do say stuff now and again .. during battle or when you try to get them to do something like 'move' or open a chest etc. I agree though .. it would've been nice to see our characters talking using the customised voice .. but hey, it wasn't a game-breaker for me personally (far from it). "
    It wasn't a game-breaker for me, either, but I agree that it would have been really nice. The silent protagonist thing was OK for older games like NWN and Baldur's Gate, because full voice acting wasn't as feasible back then. These days, it just feels kind of annoying. (To me, anyway)

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