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Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of animation that gives games a more hand drawn look.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Monarchs and their families.
The daughter of a monarch or monarchs.
Water vaporization usually represented in video games as a particle effect.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
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