I've been playing Driveclub for a few days now and while my initial impressions were a little lukewarm I'm now really starting to like it.
The handling is fantastic, it sits somewhere between Forza and PGR in terms of realism and mostly provides the best of both worlds, the nuance of Forza and the sense of speed of PGR. The handling does allow for a bit more sliding without loss of energy than I'd prefer but overall I find that it straddles the arcade/sim line quite well.
The visuals are amazing... about half the time, the other half it only looks so-so, which is mostly a result of having such dynamic lighting and weather systems, no track environment will ever look the same way twice. Also the dynamic range of the lighting is unlike anything I've ever seen in any other game, the difference between dark and bright conditions is huge, when it gets dark, it truly gets DARK and things can become difficult to see. This might sound like a terrible thing but in practice the effect it creates when your race starts in the middle of the night that takes you trough the sun rising in the morning is immensely powerful and provides a unique sense of realism, I applaud the developers for being so bold.
The game can feel barebones and bland at times but I appreciate the focus on competition and racing. In games like Forza you never know if the guy kicking your butt is doing so because he is indeed a better driver or if he simply has a better tuning setup, or is using easier handling settings, or is using the suggested line. This is not a problem with Driveclub, there's no racing line, no tuning, no handling settings, you can only select manual or auto and that's it, truly driver vs driver.
Driveclub isn't for everyone, it's a racing fans racing game, it may not be the most realistic, nor feature laden but it nails the essence of racing and it does so while pushing technical frontiers in impressive ways.
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