Sixaxis components

Avatar image for evilnights
EvilNiGHTS

1169

Forum Posts

128

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

#1  Edited By EvilNiGHTS

It's possible I missed it in the conference, but I haven't seen anyone else reporting it either: outside of the Move compatibility, does the new Dualshock completely drop Sixaxis?

Avatar image for spoonman671
Spoonman671

5874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By Spoonman671

I don't think it needs six-axis if it's Move-capable, but what do I know.

Avatar image for damisterchief
DaMisterChief

612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I saw nothing about it, it was pointless any ways right???

Avatar image for warfare
Warfare

1690

Forum Posts

12

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Avatar image for evilnights
EvilNiGHTS

1169

Forum Posts

128

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

#5  Edited By EvilNiGHTS

@spoonman671 said:

I don't think it needs six-axis if it's Move-capable, but what do I know.

I'm thinking independent of the camera. My understanding of Move is that, without the camera, it simply doesn't work.

I saw nothing about it, it was pointless any ways right???

Yeah, to be honest when I think of Sixaxis features that were 'okay' they were still the most superfluous shit. It seems like Sony are being forthright about a lot of things they didn't necessarily get right last time, but I'm still a little surprised about this one.

Avatar image for evilnights
EvilNiGHTS

1169

Forum Posts

128

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Avatar image for zaccheus
zaccheus

2134

Forum Posts

36

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#7  Edited By zaccheus
Avatar image for evilnights
EvilNiGHTS

1169

Forum Posts

128

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

#8  Edited By EvilNiGHTS

Ah, right.

Also, I assumed the holes were for a microphone rather than a speaker. Hmmm.

Avatar image for zaccheus
zaccheus

2134

Forum Posts

36

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#9  Edited By zaccheus

Ah, right.

Also, I assumed the holes were for a microphone rather than a speaker. Hmmm.

DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller.

http://www.scei.co.jp/corporate/release/130221b_e.html

Avatar image for edwardt
edwardt

74

Forum Posts

998

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

A 3-D space need only be described by 3 axes.

They were too embarrassed with their mistake, as such they said no more.

Avatar image for evilnights
EvilNiGHTS

1169

Forum Posts

128

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

@zaccheus said:

@evilnights said:

Ah, right.

Also, I assumed the holes were for a microphone rather than a speaker. Hmmm.

DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller.

http://www.scei.co.jp/corporate/release/130221b_e.html

Yeah, saw that. Logically it just seemed better served by a microphone, which would have then given them greater flexibility with the headsets (not exactly Sony's thing, but theoretically if you had a mic on the controller then you could just use standard earphones, so there'd be less need to pack in a headset thus sidestepping one of the problems of present day PSN). Plus I imagine any sound coming out of that thing won't be "high-fidelity" at all.

Not trying to sound down on the whole thing, but it seems like an odd choice.

Avatar image for kamasamak
KamasamaK

2606

Forum Posts

38755

Wiki Points

0

Followers

Reviews: 0

User Lists: 12

#12  Edited By KamasamaK

@edwardt said:

A 3-D space need only be described by 3 axes.

They were too embarrassed with their mistake, as such they said no more.

three-axis gyroscope + three-axis accelerometer = six-axis... right? You can totally add them.

And that doesn't even include position in 3D space, which the Move solved and I suppose the Light Bar for the DualShock 4 should address to some extent.

Avatar image for reisz
Reisz

1623

Forum Posts

1095

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

@zaccheus said:

@evilnights said:

Ah, right.

Also, I assumed the holes were for a microphone rather than a speaker. Hmmm.

DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller.

http://www.scei.co.jp/corporate/release/130221b_e.html

Yeah, saw that. Logically it just seemed better served by a microphone, which would have then given them greater flexibility with the headsets (not exactly Sony's thing, but theoretically if you had a mic on the controller then you could just use standard earphones, so there'd be less need to pack in a headset thus sidestepping one of the problems of present day PSN). Plus I imagine any sound coming out of that thing won't be "high-fidelity" at all.

Not trying to sound down on the whole thing, but it seems like an odd choice.

That sounds like a good way to go, though the mechanical noise from the controller would likely render it useless, right between the analog sticks means a lot of click clacking would get picked up.

Avatar image for jgf
jgf

404

Forum Posts

14

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@reisz: @zaccheus: Also you're not holding the controller as you hold a phone. The position is farther away and varies between different persons and when you play a game. Especially in a sixaxis enabled game. So the microphone has a hard time telling which of the noise its picking up is your voice. This would bring us barking dogs, yelling friends and awkward appearances of discussions with angry moms and the like in online games.

You could build the microphone in the camera and try to voice detect who is speaking (Kinect anyone?). But who wants to yell at his TV in the middle of the night and does it really work reliably?

Avatar image for evilnights
EvilNiGHTS

1169

Forum Posts

128

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

#15  Edited By EvilNiGHTS
@jgf said:

This would bring us awkward appearances of discussions with angry moms and the like in online games.

You say that like it's a bad thing...

Ah well, it's new hardware: there's always bound to be *something* dumb about it. I suppose it'll probably end up like the one on the Wiimote and eventually just not get used. As it stands it just seems like it'll suck extra juice from the battery and increase latency to boot.

The press release says the headset jack supports stereo headsets, whereas the one used for voice chat will be mono. I wonder if that means you can plug headphones into the controller and get full audio whenever you want your TV to be quiet? That'd be useful.

Avatar image for zaccheus
zaccheus

2134

Forum Posts

36

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@jgf said:

You could build the microphone in the camera and try to voice detect who is speaking (Kinect anyone?). But who wants to yell at his TV in the middle of the night and does it really work reliably?

Incorporated four microphones are also capable of accurate sound detection and source origination.

http://www.scei.co.jp/corporate/release/130221b_e.html

Avatar image for blatantninja23
BlatantNinja23

933

Forum Posts

267

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@spoonman671 said:

I don't think it needs six-axis if it's Move-capable, but what do I know.

I'm thinking independent of the camera. My understanding of Move is that, without the camera, it simply doesn't work.

Correct.... it needs to be able to see the bright light

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.