Europa Explorer last edited by EberKain on 08/10/19 06:16AM View full history

The Idea: Create a Non-Violent Exploration Game Inspired by Science

Please join me on an experimental adventure to see if this game concept can be turned into a fun and interesting experience. My goal is to make something that is relaxing and engrossing and teaches you a little bit of real world science along the way. I hope the experience is rewarding and the music enjoyable. Personally, I just need a break from games where my only way to interact with the world is killing stuff.

Currently Implemented

  • 6 primary tools with various modes
    • Main Camera - reveals the optical in the direction you click
    • Hand Lens System - can reveal surface geology info
    • Laser Spectrometer - can detect chemical makeup
    • X-Ray Spectrometer - searches for organic materials
    • Ground Penetrating Radar - reveals subsurface info
    • Sample Collection Suite - can drill and collect samples
  • 5 secondary tools
    • Navigation Camera - reveals a short range optical radius
    • Sonar System - can fill in minimap at a long range
    • Temp Probe - can detect surface temperature
    • Radiation Detector- can detect radiation sources
    • Flare Launcher - multiple ammo types
  • Probe Systems
    • Ballast - tweak the probe buoyancy using a reserve air supply
    • Variable RTG - adjust the production of heat/power
    • Engine Turbines - control how much power is used to drive
    • Companion Messages - the probe talks to you sometimes
    • Passive Sensors - a display of the local water conditions
  • The World
    • Water Features - things like air pockets under the ocean
    • Surface Features - plants, crystals, rocks and other strange things
    • Subsurface Features - regions underground that have varying geology
    • Materials - chunks of stuff you can collect to be used later
    • Water Currents - flows of water around the map
    • Creatures - can react to the environment
    • Obstructions - part of the game progression
  • Home Base
    • Science Lab - six tools to analyse collected samples
    • Automation system - to quickly complete testing
    • Data Archive - screen that shows test results
    • Transmit Data - Send collected data to earth
    • Receive Data - Get new mission directives from earth
  • World Map
    • Can travel between the home base and test map

The Bi-Weekly update videos cover all the game systems in detail.

Alpha 1 - Probe Tools

Alpha 2 - Probe Systems

Alpha 3 - World

Alpha 4 - Science Lab

Alpha 5 - Transitions

Alpha 6 - Creatures

Alpha 7 - Obstructions

Alpha 8 - Communication

The Latest Alpha Build can be downloaded from here.


This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.