@atwa said:
Stripping out the voice of Mass Effect would not make Shepard a silent protagonist. Shepard is still a character, with own opinions and ideas, written by the writers. You simply choose which one of four-or-so predetermined lines of dialogue you find most appealing, not your own thought up reaction to the situation.
Beyond questions to open up exposition, Shepard never once gets more than three options of what to say, and it's always Yay / Okay / or Oh jeez alright then, not very imaginative. The warden in Dragon Age Origins sometimes gets up to five or six, because he is a silent protagonist in the sense that we are discussing here, he is still a written character, but one with a much broader range of characteristics, with seven very different social backgrounds to choose from, because the writers are not bound by having to voice act all the dialogue. But besides that, when I'm reading the warden's lines in my head, he sounds as i want him to sound, whereas Shepard sounds like someone I don't want to be at all, constantly overstating the obvious and repeating things so that less players get confused about what's going on and where to go next. Also, when you're reading the lines to yourself in a game, it's easy to favor certain aspects of your character, and let them build in your mind, perhaps into deeper background details, or into how you think the character would evolve beyond the scope of the game. That might seem silly to you, but that is roleplaying, and it's the draw of these games for a lot of people. Bethesda are one of the few developers to continue - in the face of games becoming hollywood-ized spectacles - to cultivate that, and every Bethesda game i play i make at least six or seven characters that are all wildly different in how they behave. My favorite game is Oblivion, i've played thousands of hours and i've never once finished the main quest, because the main quest is not my quest, it's there maybe for the players who don't enjoy the same freedom to be imaginative. I did finish the main q in skyrim but honestly i don't remember the details of it at all, no discredit to the writers, it's just that i was naturally less engaged than when i was doing my own thing. You can keep games like the witcher, where the writers entertain you from start to finish, as long as i can keep making my own mind up in games like Elder Scrolls and Fallout.
and i can make up stuff even about that dullard shepard if i find the notion amusing, the idea that the writers might not approve hardly matters, to them either, they're just a bunch of guys making up silly stuff for a living, they don't care what i get up to, they're just glad i'm enjoying their game (even if shepard's voice has made it that much more difficult), and they have failed to engage me with their characterization in this case, so why would i feel beholden to their official word about anything? that is silly to me, accepting their story as sacred, or even something definitive, it's an elaborate motive for gameplay, that's all, the same as i make in my head.
it's not a movie i'm watching, it's not a book i'm reading, it's me, running around a game world, doing whatever i feel like, always me, not some generalised idea of a hero, not always someone who gives a shit about what's going on, but always someone controlled by me, and my own ideas are going to supersede any suggestions made by the writers, especially with the standard as low as it is, if the game world is stimulating enough. that's half the fun of rpg's.
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