I'm a little late to the party as just got through it. That said:
What a waste.
I think there are some cool ideas in there, particularly some of the environmental story telling and design, like how the Emperor's robes are empty, so you know he's been demonized. But all of it is wasted with piss-poor story telling and being twice as long as it should have been. The open-world part of the game, while enjoyable from a gameplay perspective, didn't do nearly enough heavy lifting on the story front to lay the groundwork. To whit:
1. The whole Prompto MT thing comes completely out of left field. It was never established, mentioned, or even freaking implied that he an orphan and had an unknown barcode on his arm. It was the solution to a mystery the player didn't even know existed. The way they had the party act like it isn't any big deal, followed by Prompto's surprised look almost has me thinking this was some badly executed meta-joke by the devs. Like, "yeah, we know this is absurdly bad."
2. The Ravus-monster should have had more impact than it did. Cool design, but the game completely failed to establish him as any kind of meaningful character. He variably shuffled back and forth between stone-cold killer, caring for his sister, and begin some kind of tragic anti-hero, but the game never settled on which. Part of this is that they also completely failed to establish Luna as a meaningful character.
3. Ditto with the Emperor monster. Both unimpressive as a monster, and completely forgotten about as a character after the cutscene in like, Chapter 3.
4. They seemed to have forgotten that they needed to actually explain the demons, so you get a bunch of notes. NOTES. They couldn't even be arsed to provided freaking audio-logs. The hell of it is, it's sort of neat survival-horror idea you don't see very much in Final Fantasy games. They needed to lean harder into the horror of people getting painfully transformed by black hell-goo.
5. Maybe some of that shit with Ardyn should have been put before the very tail end of the game? I honestly don't see what people are on about with him being a great villain. Beyond having a voice actor who does a really good "Evil British Guy (™)," I don't see what the fuss is about. Granted, he's creepy as hell when he goes full demon. Then you kill him. Lame.
There's a whole lot more than that that could go into as well. Plus, it feels like this should have been the dungeon at the mid-way point of the game, not right at the end. Honestly, I got the World of Ruin, thought it was really cool and moody for about 5 minutes, and then was supremely disappointed when I realized I wouldn't get to explore any of it.
Log in to comment