Something went wrong. Try again later
    Follow

    Folklore

    Game » consists of 4 releases. Released Oct 25, 2007

    The answers to the mystery of the past lie within the Folk-ridden Netherworld, waiting for you to explore.

    pauljeremiah's Folklore (PlayStation 3) review

    Avatar image for pauljeremiah

    A Mesmerising Tale That Deserves More Recognition

    No Caption Provided

    When it comes to the PlayStation 3 library, there are games that everyone talks about, like the Uncharted series, The Last of Us, and Metal Gear Solid 4. And then there are hidden gems, games that seem to have slipped through the cracks, not getting the attention they truly deserve. Folklore is one of those unsung heroes, an enchanting and immersive experience that may have been overshadowed by the blockbuster titles of its time. In this review, I'll delve into the world of Folklore, exploring its captivating narrative, unique gameplay mechanics, and the artistry that makes it a must-play for fans of the PlayStation 3.

    No Caption Provided

    Folklore sets the stage with an eerie, mysterious atmosphere right from the beginning. The story revolves around two protagonists, Ellen and Keats, who are drawn to the otherworldly town of Doolin, Ireland, in search of answers to their personal mysteries. Ellen seeks to reunite with her deceased mother's spirit, while Keats is a sceptical journalist seeking a big story. Their paths cross, and they find themselves embroiled in a web of folklore, spirits, and the supernatural.

    What immediately strikes you is the game's storytelling. It's not the traditional, linear narrative you might expect. Instead, Folklore weaves a compelling tapestry through the perspectives of Ellen and Keats, offering different sides of the same story. The way their stories intersect and diverge keeps you engaged, and the mystery deepens as you uncover the truth about the cursed town of Doolin.

    I often praised games that had a strong sense of place, where the setting became a character itself. In this regard, Folklore shines. Doolin is a character in its own right, with its gloomy, fog-covered streets, dilapidated houses, and ancient ruins. The developers did a commendable job of capturing the essence of an Irish coastal village, complete with folklore and superstitions. The visuals, even by today's standards, hold up surprisingly well, and the art direction deserves special mention. Each of the game's seven realms is distinct and beautifully crafted, immersing players in a world teeming with magic, mystery, and malevolent spirits.

    No Caption Provided

    The heart of Folklore lies in its unique gameplay mechanics. This game is a hybrid of action RPG and collectable card game elements, a blend that might sound strange on paper but comes together beautifully in practice. Keats and Ellen both possess a unique ability known as "folksourcing," which allows them to capture and control the souls of fallen spirits, known as "folks." Each folk has its own distinct abilities, and capturing them is essential for solving puzzles and defeating enemies.

    This mechanic is where the collectable card game aspect comes into play. As you progress through the game, you acquire a vast array of folk cards, each representing a different spirit with its abilities. Experimentation is key, as you mix and match folks to find the combinations that suit your playstyle best. It's reminiscent of a deck-building strategy game, and if you enjoy that kind of gameplay, you'll likely find *Folklore* to be a breath of fresh air.

    No Caption Provided

    The combat in Folklore is a unique affair. Instead of simply mashing buttons, you summon folks into battle using the PlayStation 3's Sixaxis motion controls. This might sound gimmicky, but it adds an immersive and tactile element to the game. Swinging the controller to fling an enemy into the air or jerking it upwards to summon a bolt of lightning feels surprisingly satisfying. The game also rewards timing and precision, as different folks have various abilities that can be unleashed with the right gestures. This system requires a learning curve, but it's a testament to the developers' creativity.

    However, it's worth noting that the Sixaxis controls can be a bit finicky at times, leading to unintended actions. Some players might find this frustrating, especially during boss battles where precise inputs are crucial. But for those willing to adapt and invest time into mastering the controls, it can become an integral part of the game's charm.

    One of the strongest aspects of Folklore is its intricate, multi-layered storytelling. As Ellen and Keats delve deeper into the secrets of Doolin, they encounter a rich cast of characters, each with their own motives and connections to the supernatural. This is where the game's episodic structure truly shines. Each chapter unfolds as a self-contained story, focusing on a specific character or event while contributing to the larger narrative arc.

    No Caption Provided

    I’ve always appreciated games that kept audiences engaged with twists and turns, Folklore does precisely that. Just when you think you've figured things out, the game throws a curveball, and the mysteries deepen. The characters you meet are memorable, from the enigmatic Fiona to the brooding innkeeper to the eccentric shopkeeper. Each character has a backstory and secrets of their own, making Doolin feel like a place brimming with untold tales.

    The game also excels in world-building. The Seven Realms of the Netherworld is a highlight, each with its own distinct atmosphere, inhabitants, and folklore. From the ethereal Faery Realm to the eerie Warcadia, exploring these realms is a joy, and they all feel like integral parts of the larger narrative.

    One of the reasons Folklore might have been overlooked during its release is its relatively niche appeal. The game isn't an action-packed blockbuster or a traditional RPG, and its pace can be slower compared to other titles. However, if you're willing to invest time and immerse yourself in its world, you'll find a treasure trove of lore and storytelling that's both engaging and rewarding.

    The game's title, Folklore, isn't just a name; it's a thematic core. The folklore of Ireland and other cultures is woven throughout the narrative, adding depth and authenticity to the world. The game explores themes of belief, memory, and the power of stories. It delves into the idea that folklore and myths are not just tales but living, breathing entities that shape the world and its inhabitants.

    Ellen and Keats' quests are deeply personal journeys. As they confront the past and the spirits that haunt them, players are invited to reflect on their own connections to folklore and the stories that have influenced their lives. It's a testament to the game's storytelling that it can evoke such introspection.

    A key element that adds to the immersive experience of Folklore is its hauntingly beautiful soundtrack. Composed by renowned musician Rōōt, the music perfectly complements the game's eerie and enchanting atmosphere. It's a mix of Celtic and contemporary styles that evokes a sense of mystery and melancholy, enhancing the emotional impact of the story. Ebert often praised films with memorable scores, and Folklore certainly fits the bill in this regard.

    No Caption Provided

    While Folklore is a captivating experience, it’s not without its flaws. As mentioned earlier, the Sixaxis controls can be finicky at times, leading to frustrating moments, especially in the heat of battle. The camera can also be a bit problematic, occasionally obscuring your view during important moments. These issues are minor in the grand scheme of things, but they do stand out when they occur.

    Additionally, the pacing of the game might not appeal to everyone. It's a slower burn, emphasising storytelling and exploration over constant action. Some players may find this pacing too slow, especially if they're accustomed to more adrenaline-pumping games.

    Folklore for the PlayStation 3 is a hidden gem that deserves more recognition. It's a game that captures the essence of folklore and storytelling, weaving a captivating narrative in a richly detailed world. While its unique gameplay mechanics and pacing might not appeal to everyone, those willing to immerse themselves in its world will find a mesmerising tale waiting to be discovered.

    Folklore is a game that defies genre norms and delivers a deeply engaging story. With its atmospheric setting, memorable characters, and a soundtrack that enchants the soul, it's a testament to the power of storytelling in the medium of video games. While it may not have achieved the mainstream recognition of some of its contemporaries, Folklore remains a testament to the artistic potential of interactive storytelling.

    So, if you're a PlayStation 3 owner looking for a unique and enchanting gaming experience, don't let Folklore remain in the shadows. Give it a chance, and you might just discover a hidden gem that leaves a lasting impression.

    Other reviews for Folklore (PlayStation 3)

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.