I like the occasional budget shooter. You know the kind...The kind with brain dead AI, cheesy scripted sequences, fanfiction quality narrative, poor characterization, decent (albeit unremarkable) gunplay, short length, tacked on multiplayer, and a cool gimmick that make or may not be necessary and may or may not be completely functional.
I'm the scourge ruining the gaming industry, I know.
I have a few examples that range in quality: Wolfenstein (2009), TimeShift, Fracture, Singularity, Duke Nukem Forever, Bulletstorm, Fear 2....The list goes on.
Why do I like these games you may ask? They're pallet cleansers after a long day at work; something that gives me a little adrenaline boost without taking too much of my brain. They're also something that I can pick up and play without much to expect. And since these games are highly regarded as mediocre, not frustratingly awful, they have some endearing B-movie qualities that you and a friend can enjoy together. These games tell us that even a little effort can give us something modest. The gaming industry right now with its celebration of big budgets and everything has to be perfect mentality can learn a thing or two from these games.
What pisses me off is that these kinds of games are being marketed in such a way that suggests that they can stand up to the big boys of the industry. When in actuality, they're games where effort was little or disorganized. What also pisses me off to high end and is the kiss of death is when you charge full price retail for a game of this nature. You don't fucking do that. You just don't.
Today's punching bag is Aliens Colonial Marines, a (in my opinion) good example of a budget shooter that wants to stand up with the big boys and has a good license attached to it. Marketed with great enthusiasm claming love and reverence to its source material as a triple-A experience that's a must own for Aliens fans. *Spolier alert, it's not* It IS a nice little budget shooter with its own cheesy narrative and storyline, and an interesting little weapon customization system, decent gunplay, and some nice tacked on multiplayer for good measure. It's not a $60 worthy game, it's a $20-25 game. I get to shoot brain-dead Xenomorphs, cool, but if that's all the game has going for it, you don't charge higher than The Orange Box for it.
/rant off.
EDIT: I should note that I pulled the examples out of my ass and some may not 'exactly' apply as a budget shooter per-se. The real question I want to raise is video game pricing and marketing, which Colonial Marines seems to have problems with.
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