I think it was fellow EuroMod @fisk0 that recommended this one, or perhaps aficionado of crusty CRPGs @arbitrarywater, but Severance: Blade of Darkness (known simply by its subtitle in the US) is an action-RPG I'd never encountered prior to this month and took a gamble on it based solely on word of mouth. While set in a vaguely "Tolkien by way of Conan the Barbarian" fantasy world of dwarves that mine for gold, orcs that threaten civilization in huge numbers every so often, shirtless barbarians with enormous swords, and a whole bunch of mystical rune business, Blade of Darkness is more focused towards action and combat than worrying too much about a detailed plot. Even the RPG elements, like raising character levels or finding better gear, are largely incidental: the most you get from the former is more health and stamina (more on that in a moment) and the latter can you find lying around in all sorts of places if you're thorough enough in your explorations.
Instead, the game has you pass through environments in a more deliberate fashion, watching out for instant-death traps or powerful opponents before either can get the drop on you. The game's combat so far has been equally deliberate, where even the weakest enemies are capable of quickly ruining your day if you aren't fast enough with the guard or evade roll. Healing items are sparse - most of the time, you're bashing open barrels and crates and feasting on their instant-use food items until the next level up comes along and provides a full heal - and progress simply comes down to finding keys or switches to open new passageways and occasionally shortcuts back to previous areas. Each map is subsequently built to be more easily traversed in full the further you get into it, though I imagine there'll be some purely linear levels in the near future.
The game's in its element most when combat starts. Not only do you get a musical sting that smartly breaks the quiet level of tension that the BGM has created thus far, making ambushes all that more effective, but fights against tough opponents can be genuinely thrilling. Depending on the character you pick - there's four, each with a mastery over a specific weapon type (spears, axes, etc.) that allows them to pull off powerful special attacks with their preferred weapons - you have to carefully choose your time to strike and defend and avoid. The two mouse buttons are dedicated to attack and jump respectively, and using them with the arrow keys when locked onto an opponent lets you dodge to the sides and away or perform stronger attacks with fighter game style inputs. Hitting an enemy on a certain part of their body will chop that appendage off if it's a killing blow, and there's been multiple occasions where something's leapt out at me and I instinctively sliced at it, decapitating it in one strike to create an inadvertently cool moment. I've been playing as the amazon Zoe, whose spear weapons greatly reduce her defense. She makes up for this deficit with an acrobatic degree of evade rolling - combat with her so far has involved a merry frantic dance of not letting the opponent touch me as I roll to its flank and get in a few good whacks before hurriedly backing away. Each new enemy type has their own tactics and strengths to use against you, so you're always constantly on your toes and trying to read them for opportunities. Enemies also level up like you do, and a fight against a level 4 orc and a level 5 one can go very differently if you aren't prepared. Though Tomb Raider-style platforming action is less the game's strong suit, there are times where you might need to run, jump, climb, and roll past traps and other obstacles also.
If this all sounds vaguely familiar, I'm right there with you. I hadn't anticipated that a 2001 European CRPG would have the same mastery of grim atmosphere and cautious, rewarding advancement that a certain other more modern JRPG franchise regularly exhibits, because I honestly didn't imagine our little continent was capable of it. I've played a lot of pretty janky 3D action-RPGs from the late '90s and early '00s, and most of them are games like Descent to Undermountain or Eternal Ring or Summoner: entertaining enough in their own way, but rarely do they appear on any "best of" RPG lists with good reason. Though Blade of Darkness certainly has its downsides - there's a certain perfunctoriness to the lack of inventory and character customization that makes it feel a bit shallow - I'm kicking myself that I somehow let this one slip by me. I'm going to keep going to see what else the game has in store.
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