The 2010-05-25 podcast has an email question at the end about which games pioneered headshots and regenerating health meters.
I might have this wrong, it's been a while, but I remember watching a friend play Day of Defeat beta sometime in 1999 and him explaining a regenerating effect. "You need to take cover and rest up for a few seconds." I can't remember though, if it was actually health (it's empty, you die) or stamina (it's empty, you can't bunny-hop and sprint like a maniac). Does anyone remember the very early Day of Defeat? Did it have regenerating health?
regenerating health: Day of Defeat?
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