I think so, considering the amount of games that have this feature (or concept).
Discuss.
Should real-time weapon change be a concept?
Looking over what concepts are. I'd call it a concept not a feature.
Seems right at home with stuff like "Fog of war" and "Weapon customization".
"What about Weak Points and Massive Damage?I would call those concepts as well. Same with "Third-person shooter" or "First person shooter". Although I'm unsure what those count as on the site.
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Features to me more along the lines of what weapons it has, what classes it has or how good the graphics are.
That's just my opinion though.
"FengShuiGod said:no, FPS and TPS are genres."What about Weak Points and Massive Damage?I would call those concepts as well. Same with "Third-person shooter" or "First person shooter". Although I'm unsure what those count as on the site.
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Features to me more along the lines of what weapons it has, what classes it has or how good the graphics are.
That's just my opinion though.
"
"DualReaver said:I wouldn't call FPS or TPS real genres. Just description or specifs of a certain games genre. Like fight person RPG. Or Third person action game."FengShuiGod said:no, FPS and TPS are genres."What about Weak Points and Massive Damage?I would call those concepts as well. Same with "Third-person shooter" or "First person shooter". Although I'm unsure what those count as on the site.
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Features to me more along the lines of what weapons it has, what classes it has or how good the graphics are.
That's just my opinion though.
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I wouldn't just call a game a FPS.
This is a hard thing to explain and argue since it's so heavily based on opinion.
"maa4208 said:Ooooooooooohhhh. I got it."Ok, I'm a little slow on this term. What does it mean? (I probably know, but I may call it something different)it means you can change your weapons at the press of a button, as opposed to going into a menu.
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I saw why not? If it is a method of combat employed in a game, then it should be put in here as a concept. Albeit it is mainly used as a joke topic.
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