Part 26: The Boat Ride To Luca Is A Kaleidoscope Of Good And Bad
Never have I felt this conflicted with a story scene in Final Fantasy X. The boat ride to Luca is a stunningly erratic ordeal. It maturates Lulu and Wakka as close compatriots. Simultaneously, it provides a deluge of uncomfortably stiff asides between Tidus and Yuna. I have to question how many people wrote this game because many of its narrative after-effects reek of being written by committee. Fantasy X giveth and taketh away the fruits of its own labor.
The scene starts innocently enough. Our company is off to partake in a Blitzball tournament in Luca. Wakka surmises Tidus will encounter someone who knows him at the event. Wakka's ulterior motive is to use Tidus as a keystone to winning the tournament. When Tidus ascends to the boat's top deck, he overhears a conversation between Wakka and Lulu. Wakka and Lulu are settling their differences in a civil and respectful manner. They express their apprehension about Yuna wanting Tidus to become her guardian. Their skepticism is well earned. Both attained their positions after years of service to Yuna. Tidus is given his title within minutes.
The interactions between Lulu and Wakka surfaces context to each character. The two debate Tidus's right to hate his father, as both are orphans. A simple scene like this formalizes how on edge the citizenry of Spira are with the ominous threat of Sin looming in the background. The world of Spira is broken and destroyed, and the inherent tragedy of Wakka and Lulu never being able to know their parents solidifies this.
These fuckers are something else. Not only do they harass Yuna, but they impune her integrity. She's a summoner on a quest to prevent these bozos from being killed by a giant whale! Why don't they appreciate this? Their dialogue comes across as something a twelve-year-old would write. They sneer and scoff in the most generic way possible. Say what you will about Sin being a horribly transparent metaphor, but at least Sin isn't a moustache-twirling jag-off!
Everything falls apart when Tidus and Yuna are alone together. We are subjected to another guileless scene which projects the two as destined lovers. The game paints with broad strokes whenever Yuna speaks. Her defense of Tidus comes across as fawning, and this further damages her tenuous characterization. Up to this point, Yuna has been an emotionless representative of her religion. This does not allow for a compelling performance from Yuna's voice actor. Much of the game does well to transport you to the world of Spira. This scene is a painful reminder of the limitations of the game's design.
That's why I refer to the boat ride as being a “kaleidoscope.” Both positive and negative elements are blended into each other. Eliminating any scene doesn't dramatically improve the set piece either. Each serves a distinct role and removing any part ruins the set piece's purpose. This means you are left to shake up the kaleidoscope until you see a pattern you find pleasing to your eyes. Even then, there's bound to be a stray object which despoils the pattern.
Part 27: The Jecht Shot Minigame Is BULLSHIT!
You can't spell "WASTED MY GODDAMNED TIME" in a Final Fantasy game without a pointless minigame. The premise here is innocent enough. The narrative wants us to understand why Tidus harbors deep resentment towards his father. It even provides a flashback which validates this sentiment, but the game mangles its execution. There's something distinctly "wrong" about fighting the memory of your abusive father using a minigame. It removes me from the world for the sake of a cinematic demonstration.
I bemoaned Tidus's previous flashbacks, but at least they didn't subject me to inane minigames. Completing the Jecht Shot isn't fun! The prompts are doled out in quick succession. Completing the minigame is less about assisting Tidus, and more about having lightning fast reflexes. Want to know how I completed this minigame? I taped a piece of binder paper to my computer with the keyboard inputs on each corner of the screen. I shit you not, I did this.
Completing the minigame causes Wakka to react in amazement. As Wakka heads off to attempt the maneuver with his Blitzball team, Tidus and Yuna are provided a moment alone. This scene isn't a total failure. The game works its magic in conveying a "tale of two Jechts." Yuna transmits an image of a caring guardian whereas Tidus imparts the picture of a negligent parent. Each challenges the other with their own life experiences. Despite this strife, Jecht proves to be a uniting force. Tidus entertains Yuna with a tale of how the Jecht Shot got its name; Yuna expands upon Jecht's activities in Spira. There's a growing sense of "bonding" between the two. This is especially the case when the two discuss having to live in the shadow of their parents. Despite the scene being framed after one of the game's most prominent examples of ludonarrative dissonance, it somehow patches its many pieces back together.
There is one thing I need to get off my chest. I fear the game is attempting to have its cake and eat it. It is within reason Jecht saw the ills of his way upon entering Spira. Maybe my inkling suspicion of "inconsistent characterization" is unfounded, but I am skeptical. Tidus's prior flashbacks have been effective in framing Jecht as a derelict parent. The prospect of him somehow being redeemed is repulsive. Either the game backtracks its prior characterization, or it reveals Tidus to be an "unreliable" narrator. Both prospects are demeaning to what we have already seen and experienced. I'll try to remain open-minded to what the game offers, but I make no promises. You don't employ the specter of parental abuse and make it a side note to your fable. That's irresponsible storytelling.
Part 28: Luca And Sports Culture
Luca is one of Final Fantasy X's most fully realized environments. The metropolis is brimming with life and conveys a sense of vibrancy with each of its regions. Each backdrop conveys a distinct sense of place and culture. As a story set piece, it does a great job of foreshadowing new cast members and plot developments. With the introduction of Yo Mika and Seymour, we learn more about the hierarchy of Yevon. If there's one thing I cannot fault this game for, it's how it tries to introduce important characters on the best possible footing.
If only the circumstances were less superficial. I am talking about the Blitzball tournament. How could we forget about the Blitzball tournament? Wakka has not stopped fawning over it for the last hour. To its defense, Blitzball isn't entirely terrible. The presentation of Blitzball provides Luca its most evocative visuals. Watching water fill the sphere where Blitzball is played is one of the game's more breathtaking CG cutscenes. The brimming life of Luca also adds to the paramount nature of Blitzball. The sport has united different races, cultures, and religions under peaceful circumstances. This highlights the universal nature of Blitzball, and the intoxicating effect it has on its fans.
Things are not all roses and unicorns. The structure for the Blitzball tournament is a mangled mess. The tournament at Luca is presented as the "World Series" or "Super Bowl." Then the Besaid Aurochs enter what is ostensibly the finals after winning ONE MATCH! This is another example of the game's superficial structure sabotaging its intent. But this pales to how Luca castrates Blitzball's narrative importance. The game has spent three hours pontificating how Blitzball plays an important part in making society work. After we leave Luca, Blitzball becomes a side quest referenced in passing.
I cannot underscore how disappointing this is after watching the game frame Blitzball under such a prominent spotlight. There are multiple scenes where Blitzball is set up as a major influence on the practices of Yevon. Unfortunately, this all falls to the wayside. I have to question why the game would go to such great lengths to justify Blitzball's importance, then scrap most of those quaint ideas. The game's spectacular presentation seems wasteful given the circumstances. The lack of a narrative hook is a primary reason why I have no motivation to play beyond the required story match. SPOILERS: I still did!
Part 29: Luca And The Art Of The Frame Narrative
I know I have a reputation for pontificating about Final Fantasy games needing to use well-established literary techniques. My droning about Final Fantasy VIII needing to use the "Hero's Journey" is the most pretentious drivel I have ever written. Old habits die hard, but this time I want to discuss how a Final Fantasy game uses a literary technique to its benefit. I have something positive to say about the structure to a Final Fantasy story! I swear it is not raining cats and dogs.
Final Fantasy X is a great example of the "Frame Narrative" done right! The fable begins with Tidus asking the player to listen to his "story." From here, we are thrust into a story within a story. The purpose of the setting is Sin, and the ominous threat Sin poses to the remnants of human society. Each location shares a different detail within this frame. As the adventure progresses, details are painted inside this frame. The events at Besaid are a smaller anecdote meant to complement our adventures at Luca.
The largest deviation Final Fantasy X makes from the frame story is the cast remains the same. This provides Final Fantasy X an advantage to most frame stories. Compared to the initial premise, the Blitzball tournament is irrelevant to stopping Sin. However, Final Fantasy X uses Blitzball as a frame to understand other aspects of Spira which are interconnected with Sin. The effects of this seemingly extraneous event are attached to characters we care about. Watching Wakka put his life on the line to win a Blitzball match normally wouldn't mean anything. Because we have a personal connection to him, the event does.
The frame structure applies to every location we visit for much of the first half of Final Fantasy X. In isolation, the locations are only tangentially related to our quest to stop Sin. Does winning a Blitzball tournament help the cast in their quest? You would be hard-pressed to say "yes." Scenes like this are in effect, smaller stories within a greater story. However, because these smaller adventures progress Yuna's pilgrimage, they work to reinforce the story's basic frame. It is world-building with a structure.
This is why I haven't spent a ton of time skewering Final Fantasy X's story. Final Fantasy X has a structure which complements its breezy flow. If there's one major criticism to levy, the game avoids confronting its audience intellectually far longer than it should. Most Final Fantasy games would have at least revealed their trump cards by the time Final Fantasy X hits its middle chapter. If this is the only consequence, I'll take it.
Part 30: THE FUCKING BLITZBALL TUTORIAL IS THE PITS!
I have been beating around Blitzball long enough. I suspect there are plenty of you who enjoy Blitzball. I can sympathize with this perspective. The cinematic packaging for Blitzball is stunning. It does a great job in building a sense of excitement as your first Blitzball match draws nigh. However, I found nothing resembling a "fun time" in Blitzball.
Before we jump into the nitty-gritty, there are two undisputed aspects of Blitzball. First, the tutorial for Blitzball is DOG SHIT! The second irrefutable truth is how FUCKED your first Blitzball match is. For now, let's talk about how the game botches its Blitzball tutorial. I mean... look at this screen:
Let's pretend you are a member of the design team behind Blitzball. I know this is a leap of logic, but humor me for now. You need to teach your audience how to play a water-based future sport. Wouldn't it be prudent to include a "warm up" game for players to test run the mechanics? How about including an initial opponent with reduced stats so players are free to try out the logistics in real-time?
Wait, you think it would be best for players to watch a handful of instructional videos and practice Byzantine concepts in isolation? Isn't that the WORST WAY TO TEACH A PERSON? Blitzball is statistically dense, and I mean that literally. The game is a walking math problem, and the tutorial does a horrible job of explaining this. It emblazons a ton of information on the screen and never checks for proficiency.
Worst of all, there are entire gameplay mechanics the tutorial "yadda-yadda-yaddas." This forces the player to learn things, including how to equip techniques, on the fly! The Techcopy ability is the worst offender. The tutorial mentions it in passing, and you are left to your own devices to discover when to use it. To make matters worse, if you end up missing an ability worth stealing, you're back to the salt mine!
Part 31: It’s All About The Game Unless The Game Is A Trash Fire
Let's talk about the sport itself! I THINK BLITZBALL IS FUCKING TERRIBLE! It's probably the worst minigame I have played in a Final Fantasy game, and that's from someone who bred a Golden Chocobo in Final Fantasy VII! I'm not trying to argue the Chocobo racing in Final Fantasy VII is good, but at least I knew what I was doing. Whenever I play Blitzball, I feel like I'm subjecting myself to the byproduct of a fever dream. The blurry transitions and labyrinthine rules are something a person on Codeine would concoct.
Blitzball tries to masquerade itself as being complex. There's nothing complex about Blitzball! It's a glorified addition and subtraction problem. Whenever you experience a "break," you know exactly what to do just by looking at a couple numbers in the margin of the screen. Blitzball isn't a skill based minigame, it is a math problem you could find in an algebra textbook. The minigame's mathematical based nature continues well after the required story match. While the game tries to convince you there's a strategy to who you should recruit, there isn't. Just recruit players with decent growth curves and eventually, you will have a dominating team.
The second problem I have with Blitzball is how FUCKING BROKEN IT IS! After the required story match, you can take advantage of several exploits which all but guarantee your victory. The primary reason is the enemy A.I. IS FUCKING JUNK! The enemy A.I. is so goddamned stupid I am amazing this minigame shipped in this state. Moving behind your goalpost FUCKS THEM UP EVERY TIME! There are other ways to devastate the opposition. If you get the Jecht Shot early, it breaks the game. I am NOT KIDDING! The Jecht Shot allows you to take two opposing players out of the picture while shooting. This completely removes a layer of difficulty from the game. And don't you dare bring up the contract system! That system is THE WORST FUCKING THING IN HUMAN EXISTENCE.
None of the contracts are especially game changing, and because you may refuse any contract, there's no risk to be had. This means you can get away with soft rebooting to avoid having to deal with your players getting resigned. You can also use soft reboots to reset the prizes for league matches. So please if you would, repeat after me:
BLITZBALL IS FUCKING BROKEN AS FUCK!
Part 32: World Building While Faffing About
With the mission now being "find Auron," Yuna and Tidus trek through the many dazzling locals in Luca. It is a quieter character moment the game does well to include. As the characters walk the streets of Luca, Yuna is surrounded by a barrage of paparazzi. This complements the theme of summoners as a keystone to Spiran society.
The scene where Tidus teaches Yuna how to whistle is "cute." There's no other way I can describe it. It is another example of the game conveying a burgeoning relationship between the two characters. The presentation is far from perfect, but the scene is so damn endearing it works by sheer brute force of charm. I would argue this is the case for all of Tidus's interactions with Yuna. Well... except for one scene. Don't worry my children, we will get to "THAT SCENE" momentarily. The two of them treat each other with genuine honesty, and this just adds to the game's delightfulness.
Tidus teaching Yuna how to whistle sounds stupid on paper, and the execution isn't that great either. The "dead eyes" of the character models and questionable voice acting should ruin this scene. But it ends up working anyway. Watching Yuna provide a tour of Luca is another treat. Tidus is brimming with enthusiasm, and Yuna is more than willing to play the role of a teacher. We have two Final Fantasy characters interacting without an ounce of malice. What's there to hate?
It is worth mentioning there's a darker subtext to Luca. Luca is one of two major cities left in Spira, and the populace is obsessed with Blitzball for a good reason. Blitzball is the only release they have from their perpetual fear of Sin. The game does well to have Yuna say this to Tidus, and for Tidus to maintain his inquisitive nature. It is one of a handful of scenes where Tidus asks all the right questions. At no point does Tidus come across as being socially inept or unpleasant.
Part 33: Conflict Within Inanity
I wish this charm weren't in service of a ho-hum "damsel in distress" subplot. Half of Final Fantasy X's cast is female, and yet the game does not understand what it wants out these cast members. Is Yuna an independent figure of empowerment, or a perpetual damsel in distress? Is Lulu a cold figure with hidden depth, or a perpetual source of fan service? Then there's Rikku, and RIKKU DESERVES MORE THAN WHAT SHE GETS!
Let's use Yuna's character moment in Luca as a case study on the game's aggravating depiction of female cast members. We first enter a bar with Yuna and Tidus. The two are in the process of completing their quest to locate Auron. Tidus notices Kimahri being bullied by other members of his race. This verbal altercation gets physical as Kimahri punches one of the other Ronso. Amidst this chaos, Tidus discovers the Blitzball tournament has started without him. As Tidus watches Wakka prepare for the game, he comes to the startling conclusion that Yuna is missing. Upon exiting the bar, Tidus and Kimahri encounter Lulu. She informs the two that Yuna has been kidnapped by the Al Bhed.
The juxtaposing between the Blitzball match and our rescue effort is the best part of the scene. Be that as it may, there's no shaking away how needless this scene feels in the grand scheme of things. The Al Bhed make further efforts to kidnap Yuna, but those efforts are under the guise of reuniting Yuna with her long removed Al Bhed uncle. This kidnapping attempt stems from a segregated Al Bhed Bliztball team wanting Wakka to throw a match. These events are not explicitly attached to the game's primary frame, and this significantly reduces player investment with what follows.
I question what the game gets out of including this set piece. It isn't as if Luca is lacking in action tableaux. The fight with the Sinspawn and Auron's introduction are some of the strongest action moments in the game. Unlike those confrontations, no one comes out of this scene for the better. Following her kidnapping, Yuna feels less like a leader, and more like a naïve maiden out of her element. Minutes ago Tidus taught her to whistle when she needed help. So what the fuck happened?
There is one positive to pull from Yuna's kidnapping. Upon rescuing Yuna, she reveals that her mother is of Al Bhed descent. Lulu makes the point to conceal this from Wakka given his known prejudice against the Al Bhed. Wakka's prejudice is a topic for another time, but good on the game for establishing this theme before it rears its ugly head. It's another example of the game providing supporting details within its primary frame.
Yuna concealing her heritage doesn't make a lick of sense. Isn't Yuna's heritage public knowledge? Wasn't Yuna's father one of the most famous persons in the world? Hasn't Wakka seen pictures of Yuna's mother? How does Lulu know Yuna's heritage, but Wakka doesn't? Why does Yuna trust Tidus to keep this information secret from Wakka? HASN'T HE ACTED LIKE A TOTAL DIPSHIT THE ENTIRE GAME? NEED I REMIND YOU THE TIMES HE INTRODUCED HIMSELF AS A MEMBER OF THE "ZANARKAND ABES?"
Part 34: My Greatest Accomplishment In The History Of This Series
Before we talk about my monumentally amazing accomplishment, there's one scene I want to discuss. This scene occurs after Wakka's match against the Al Bhed team. Unfortunately, Wakka is out of commission. As the Besaid Aurochs prepare for the finals, Wakka announces his retirement from Blitzball upon the tournament's conclusion. He then names Tidus the future captain of the team. There's a resolute sense of finality to Wakka's words which I found to be poignant. The man has finally honored his brother as he intended to.
The relationship between Lulu and Wakka continues to be the most fully realized relationship in the game. Lulu lifting Wakka from his painful position avoids coming across as a carnal event. It instead feels like a special moment between two close companions. The game conveys this relationship without a heavy-handed exposition dump. The story uses the actions of its characters to speak louder than their words. This makes the scene all the more powerful and emotionally touching.
This is the part of the blog where you are hoping to read about me failing to win my first Blitzball match after ten or twelve tries. Then, in a fit of rage, I give up and curse the developers with a flurry of swear words. Amidst my despair, you were likely hoping to read about a broken man lacking the will to live. I hate to break it to you, but this is not the case. I won the match against the Luca Goers on my first try.
I was warned by many of you that the first Blitzball match was an abhorrent shit show. Your nightmarish tales made an impression on me. I prepared myself for the horror by consuming a few "adult beverages." I highlight this to place the monumental nature of my accomplishment under a more prominent spotlight. I was "impaired" as I fumbled with the controls and interface.
Let's make something crystal clear. I did not understand what the fuck I was doing. Passes were attempted at every second of the match, and I aggressively pursued tackles whenever provided the opportunity. I wasn't using any of the exploits I mentioned earlier either. After consulting a grim guide about this match, I attempted to play Bliztball legitimately before using the Jecht shot or turtling. Despite my sloppy play, the score remained 0-0 throughout the match.
What of the notoriously difficult Luca Goers? I suspect they consumed "adult beverages" before the match. They fumbled the ball constantly. I even intercepted several of their passes during the match. Even then, I only had two shots on goal. It wasn't until overtime when I realized you can shoot before a "break." I wasn't exactly in a state that could remember concepts from the game's tutorial. The Luca Goers had plenty shots on goal, but each was miraculously blocked by Keepa. This motherfucker was a literal brick wall protecting my goal.
Halftime rolls around, and the score is still 0-0. During the intermission, I am provided the opportunity to equip the Jecht Shot onto Tidus. I fucked this up and skipped equipping any "Techniques." What I did instead was even dumber. I moved each team member to the worst possible position. Tidus was a defender, Keepa was a forward, and some bozo was our goalie. The Luca Goers should have had a field day.
At some point Wakka replaced Tidus. The match was to be Wakka's "swan song," so it made perfect sense to sub him in. Wakka valiantly led the Besaid Aurochs to overtime as the score remained 0-0. This is where the story gets crazy. As you might expect, I forgot to equip Wakka's Venom Shot, and even forgot to change the positions of my players. I was set up for failure and heartbreak.
I passed the ball to Wakka upon receiving it on the initial break. I moved Wakka to about midfield before I brazenly tried to figure out which button would bring up the action menu. I accomplished this by smashing my left hand over every key on my keyboard. This brought up the menu, but I was on my fourth "adult beverage." I selected the "Normal" shot from midfield on accident.
Then, something magical happened.
I am not lying to you. This is real. WAKKA WON THE MATCH IN OVERTIME WITH A REGULAR ASS SHOT! This is the greatest accomplishment in my life. I got the maximum amount of satisfaction a person could get out of Bliztball. Wakka retired after scoring the winning goal. I don't know what the odds are, BUT THIS HAPPENED! As I watched him nonchalantly carry the Blitzball trophy, I had the biggest grin you could ever imagine. It was glorious, and I wish every one of you could feel what I felt.
Part 35: Auron Is FUCKING COOL!
When Final Fantasy X get's its shit together, it is a sight to see! The succeeding moments after the Blitzball match are among the strongest scenes in the game. The flow and accompanying action are a marvel to watch. The game does an effective job in crafting a sense of growing stakes. There's a sense of desperation by the characters which adds to the dynamics of the scene.
Auron is one of the few consistently good characters in Final Fantasy X. Everything the game attempts with Auron works. Auron's cool swagger adds to the mystique the game wants you to feel about him. There's a mystery to Auron you want to know more about. His calm demeanor doesn't prevent him from being an interesting character. The story's use of Auron as a keystone to Tidus's past is incredibly compelling.
Thankfully the writing doesn't resort to the "stoic ronin" archetype. Had Auron just been a badass in the background (i.e. Vincent Valentine), I would feel less enthused about him. Auron develops a sense of parental responsibility with Yuna after becoming her guardian. His kinship with Tidus is another well-realized interrelationship. The development of these relationships evolves Auron. He starts out as a cool and collected ronin, but as the story progresses we see a more sensitive and caring side.
As the odds stack against our party, Seymour Guado comes to our rescue. Seymour summons a horrifying looking monster named "Anima." Anima uses its magic and the various Sinspawn are dealt with. Much like Auron's introduction, Seymour's first "call to action" is effective storytelling. Seymour offs the Sinspawn too easily, almost to suggest he was expecting them. Seymour's earlier posturing establishes a more nefarious side to him. The game excellently remains committed to this notion as the story progresses. The only off-putting part I want to nitpick is Seymour's accent. It's wildly inconsistent, and a ridiculous impediment to an otherwise cogent character.
Part 36: What Is Sin? Baby Don't Hurt Me, Don't Hurt Me, No More
Once our battle with the Sinspawn concludes, we witness Wakka announcing his retirement to his former team members. The scene I witnessed was touching. Wakka leaves the sport he loves with a sense of finality. It is AMAZING experiencing this satisfying resolution is hidden beneath fifty feet of GARBAGE! This is supposed to be Wakka's moment! Why prevent players from seeing this?
The game transitions to Tidus and Auron having an argument. Tidus is rightly pissed at Auron for dragging him into the far-flung future. I think we can agree Tidus's complaints are well-earned. I would argue the criticism of Tidus "being a bitch," is pure histrionics. Not enough credit is given to the game's efforts to justify Tidus's penchant for emotional outbursts. The game endeavors to convey a sense of Tidus being out of his element. Lest we forget, everything Tidus remembers from Zanarkand is DEAD! Expecting him to exemplify asceticism is untenable.
We discover Auron is originally from Yuna's era. Auron explains how he was a guardian to Yuna's father, Lord Braska. Auron was accompanied by Jecht on Lord Braska's pilgrimage which defeated Sin ten years ago. Somehow, Auron can transport himself to Tidus's timeline as he assisted in raising Tidus when he was younger. As I wrapped my mind around Auron being a time-traveling samurai, the game goes ahead and drops a massive bombshell.
This is a dumb plot twist that works. Considering my harsh rebukes against previous Final Fantasy games, this may come as a surprise. Once again, the devil is in the details. The pivot regarding Sin is more about developing what we already know about Spira. It doesn't wantonly add-in a new ingredient to an award-winning recipe. I decried Final Fantasy IX's plot twist because it served an arbitrary genre shift, rather than developing its characters. The revelation that Sin is Tidus's father furthers the game's development of Tidus. This is why Sin works, whereas the clone nonsense in Final Fantasy VII or Terra in Final Fantasy IX does not.
The game has consistently made Tidus's connection to Sin a point of contention. The monstrosity seems to follow Tidus wherever he goes. The story was bound to address this issue eventually. This epiphany also increases my investment in the story. I NEED TO KNOW what caused Jecht to transform into Sin! Whether you want it or not, Final Fantasy X has you stuck in a story-based Catch-22. You know the game cannot possibly make good on its potential, but YOU NEED TO KNOW!
Praise should be directed at Auron. His level-headed responses are one of the better performances in the game. Auron appreciates Tidus's rage but simultaneously feels Tidus should rise to the occasion. This crafts the initial inklings of Auron's compassionate side. Auron's caring nature is introduced when he first approaches Yuna. Auron offers to become Yuna's guardian, and Yuna could not be happier. She is enthralled to hear Auron making good on a promise he made with her father.
Eventually, Yuna takes notice of Tidus in a state of dejection. While Yuna was talking to Auron, Tidus was aimlessly kicking into the air like a child. This leads to THAT SCENE.
Part 37: “THAT SCENE!”
I want the record to show I don't hate Tidus's initial framing. Being an incessant piss-baby is Tidus's modus operandi. Yuna's initial depiction is equally permissible. She expresses a sense of concern for Tidus which fits her character. Yuna frets over not being able to serve the "greater good" whenever on her pilgrimage. Going out of her way to cheer up Tidus is what one could expect out of her.
Yuna wants Tidus to know how he has helped her during their time together. Yuna first showcases her newfound whistling skills, a touching callback to earlier. Yuna's next step is to teach Tidus the importance of smiling. Like a taskmaster, Yuna forces Tidus to smile despite him suffering from an existential crisis. The exercise is sabotaged by the game's faces being nightmare fuel! OH GOD, SOMEONE TELL THE CHARACTERS TO STOP!
Yuna is satisfied by Tidus's horrifying grin. Next, she demands laughter. Tidus laughs to Yuna's amusement. The scene is not at all uncanny. Everyone loves Tidus. The characters move on with their adventure. END SCENE!
LOOK... I THINK THIS SCENE IS CHARMING AS FUCK! It is horribly curtailed by the technical limitations of the time, but it is so honest with its emotions. There's plenty to hate, but ultimately I was won over. If a child tries to ride a bicycle without training wheels and ends up falling down, do you laugh at them? What if they get back on the bicycle and peddle with a new sense of determination? How can you NOT respect that?
I get it. The laughs are TERRIBLE! HOLY SHIT, THEY ARE BAD! The voice director in charge of the English dubbing should be fired and never allowed to direct video game voice acting. Then there are the facial animations. The HD Remaster continues to horrify with dead-eyes and facial clipping you would expect out of Ubisoft. It is BAD!
But context is everything. In context, this scene is fine. No really, this scene is fine! You have a naïve but caring character in Yuna, and an energetic young lad with Tidus. Their mannerisms are honest to these character traits. The two talk with a level of sincerity we would all do well to have in our lives. How can you fault something for being as emotionally transparent as Final Fantasy X?
These two have had several interactions over the course of the story. None of these interactions have had an ounce of cynicism. Tidus and Yuna treat each other with emotional candor and respect. They appreciate the input the other provides especially when under stress. Yuna knows Tidus cares for her thanks to his lesson on whistling. Tidus learns to appreciate the finer things in life after Yuna's laughing spiel. What a wonderful symbiotic relationship! This game is already a happy travelogue, and I think this scene does its darndest to solidify that point!
So sure, this scene is what 90% of you remember from Final Fantasy X. The scene's intent has been mutated thanks to the internet. WELL FUCK THE INTERNET! I LIKED THE LAUGHING SCENE! It is a fun exhibition between two characters that care about each other. It isn't technically impressive, but what was attempted is respectable. I feel it is equally noteworthy that most games to this day struggle to convey stories with such transparency. It is on that bombshell we will call an end to this episode. Next time I see you we will talk about the god-awful highroads, and "Mushroom Rock."
Log in to comment