@Brendan said:
I think a lot of people were tired of waiting in shadows with imprecise, unclear line of sight/noise/etc mechanics that would require a lot of trial and error, and a bunch of waiting and doing little in between. That describes the majority of my experience with early Splinter Cell games, and a Thief game I tried once.
Thief is in no way unclear about your sight. There's a light gem right in the middle if your interface. The darker it is, the more hidden you are, the closer you can get to an enemy before you are seen. And everything contributes to the feedback from that light gem. The darkness you are standing in. If you're crouched or not. How fast you're moving. If you're leaning out. Even whether you have your weapons out or not.
It's the most simple, straightforward method of letting the player know just how hidden they are outside of games like Mark of the Ninja or Chronicles of Riddick. And those games only have two setting, Hidden, and Not Hidden. Thief has a wide range of nuance to just how hidden you can be at a given time.
A Light Gem is pretty much the only mechanic I would like to see added to Dishonored honestly. Well, that and some kind of indicator every time someone dies, you get spotted, or a body is found in the level you're in.
@Will_M said:
I feel like Thief got stealth right the very first time and no one has even gotten close. It gave you open level design to pick your own approach. You also get plenty of tools and gadgets to use for both stealth and offensives purposes. Dishonored has been one of the only games thats been designed like this and its a fucking shame. If you look at a game like Assassin's Creed 3 its no wonder why they dislike stealth in video games.
I couldn't agree more. It's always been kind of infuriating to me that the only games to get Stealth right were some of the first ones ever made, and everything that came after managed to screw it up somehow.
I love just about everything about the Assassin's Creed series, and there are tons of elements that I'd love to see in a Thief series(primarily the parkour). But the one thing Assassin's Creed has always done terribly is the Stealth. Stealth with zero ability to hide in the shadows is no stealth at all my friend. When stealth just boils down to making sure you keep an object between you and the guards, that's not really stealth, that's Pac-man.
@tourgen said:
I think many people dislike "traditional" stealth games where one misstep leads to a complete fail-state and you get reset back to the beginning of the stealth gauntlet.
I actually have zero problem with that type of stealh gameplay provided there is quicksaving. I have absolutely no compunction against save-scumming my way through Thief or Dishonored and, frankly, I love playing that way.
Add a special hardcore setting for people who don't want to play that way. But leave me to do it how I want.
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