So, I've been playing through Divinity II: The Dragon Knight Saga. It's a janky-ass jank game that feels like it's from a small, Northern European studio. It's contrived, it's bizarre, and boy, does it try hard to leave an ugly first impression. And it's a remake of the utterly broken Divinity II: Ego Draconis--a second chance.
Through the entire first 10 hours, I feel like I loved it for what it was: something traditional. But I think the 'fun' came with a promise I made with myself: this will get better with time. Fast forward: I'm 25 hours in, and I think I adore this game--it's a complete blast.
Skip along to The Elder Scrolls IV: Oblivion, a game I'm currently replaying in preparation for The Elder Scrolls V: Skyrim, and I'm running into the same issue when talking to others about it. Most people I talk to who happen to LOVE the RPG genre tell me something along the lines of: "oh ya. I couldn't get into Oblivion. Got out of the first dungeon then it completely lost me." So, despite enjoying the genre, they were still lost to the game's "initiation" process.
But then I got thinking: are role-playing games inherently an 'acquired taste'? Do you always have to slog your way through overwhelming amounts of interface, steep learning curves, numerical values, ability lists, min-maxing suggestions, dozens of important characters/locations/themes/lore, and unintuitive controls to simply enjoy each game in this genre? Is there a way to overcome this without losing the core foundations of what an RPG is?
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