Boring might be a bit clickbaity, but the question stands. I'm currently making my way through Dishonored 2, on the last level in fact, and it struck me that despite having a great toolset of powers/items at my disposal, I have been going through the whole thing with just the (admittedly effective) combination of teleporting, dark vision (detective mode equivalent) and choking.
Now, granted, I've been doing a non-lethal playthrough, which in fairness could be blamed slightly for not going crazy with the powers, but in all games where I have an interesting/varied toolset, I find myself opting for the simplest and most reliable actions, repeated again and again. This doesn't harm my enjoyment of a game, but a part of me does wonder if I'm missing out. A bit like going to a theme park, and spending the whole day on the various Tower of Terror-likes, enjoying slight variations in design and still getting the same thrill each time, but not really experiencing all the other attractions on offer. The Last of Us and its limited ammo was quite good, as it really made me use everything that I had at my disposal, which was a nice change.
So, getting back to the original point, in a game where there are several options for tackling a level/encounter, do you experiment and mess around with how you can interact with it, or do you tend to stick to a tried and tested method most of the time? Interested to hear how you all play.
(If anyone wants an example of someone not 'boring', Tom Francis, the guy behind Gunpoint, is a really entertaining watch when it comes to playing games. He'll upload clips of games like Dishonored or Far Cry, showing him messing with the rules and manipulating enemies/the environment with the tools at his disposal., definitely recommend his YT channel)
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