Because I do, whenever I first pick up a game, doesn't matter the genre, I always play the single player first, mostly to get used to the mechanics and what not. But do you also do your first playthrough on easy? I do, I'm not afraid to admit it. I get funny looks when I set the difficulty on easy when I have a friend over. I like to experience the campaign's story. The way I see it is that the campaign is my story teller, every death is an interruption of the story it's trying to tell me. What's wrong with cutting down on the interruptions? I'm sure I'm not the only one who likes to immerse them self within a game. After I beat the game my first time, I'll play it again this time looking for a challenge and notch it up to it's hardest difficulty. I can't be the only one who does this, right?
I'm a hardcore gamer, and I play on easy.
Does anyone else see Easy Mode as the Cinematic mode?
Because I do, whenever I first pick up a game, doesn't matter the genre, I always play the single player first, mostly to get used to the mechanics and what not. But do you also do your first playthrough on easy? I do, I'm not afraid to admit it. I get funny looks when I set the difficulty on easy when I have a friend over. I like to experience the campaign's story. The way I see it is that the campaign is my story teller, every death is an interruption of the story it's trying to tell me. What's wrong with cutting down on the interruptions? I'm sure I'm not the only one who likes to immerse them self within a game. After I beat the game my first time, I'll play it again this time looking for a challenge and notch it up to it's hardest difficulty. I can't be the only one who does this, right?
I'm a hardcore gamer, and I play on easy.
I just play on Normal. Best of both worlds! Challenging, but not too challenging to not let me enjoy the story.
When it comes to games that have an online component that I intend on competing in, I usually play on the hardest difficulty. It's like training wheels for the online world. But I do see where you're coming from.
And when it comes to games whose online components I have no vested interest in... I guess I still play towards the hardest difficulty. I'm pretty good at shooters, so I appreciate the challenge. I recently played through ODST for the first time and started out on Heroic. Well worth it.
Chances are, if I'm looking for a cinematic playthrough, I'm looking for it on YouTube or something. And it's usually because I want to get caught up on the story for a franchise that has a sequel on a platform I have, but with earlier titles on a system that I don't have. For example, Bad Company 2 came out on PC, but BC1 didn't. So I watched the campaign before BC2 launched. I imagine someone with a PS3 has done the same with Mass Effect now that ME2 will be coming to that system.
On that note, the only time I've actually used easy mode consistently is with Mass Effect where I wanted to get a character from one end of the game to the other as fast as possible without having to resort to using someone else's unsatisfactory character saves.
" When it comes to games that have an online component that I intend on competing in, I usually play on the hardest difficulty. It's like training wheels for the online world. But I do see where you're coming from. And when it comes to games whose online components I have no vested interest in... I guess I still play towards the hardest difficulty. I'm pretty good at shooters, so I appreciate the challenge. I recently played through ODST for the first time and started out on Heroic. Well worth it. "Oh wow, that reminds me how much more epic it feels to play the Halo games on Legendary. Since humanity seems like they're fighting a losing war, and the difficulty just reaffirms how tough the covenant are. It especially feels that way in Halo Wars, since it's army vs army.
I guess any game where you're fighting a losing battle, the story is best experienced on the hardest difficulty.
I play on the difficulty that would seem the most appropriate for the context of the story because I want to feel the challenge the character would actually have to go through. So essentially, I like playing on what feels right, contextually, unless that is way too hard.
" I just play on Normal. Best of both worlds! Challenging, but not too challenging to not let me enjoy the story. "Ditto.
" I disagree, as i feel the challenge would be too easy and i would not feel the actual shit the character has to go through as well as i would on normal. So i think it takes something away from the story if i were to do that. "Yeah I feel you on that one, I'm probably going to play Reach on Legendary my first time through, seeing that Halo 3 Legendary wasn't as scary/hard as I previously thought. I'm even down for a Mythic playthrough if anyone else wants to ;)
I definitely used to approach the Easy difficulty this way. For a while I played the Halo games in a sort of marathon session, and I did it on the easiest difficulty because I like to think those games are operatic enough to be viewed as a kind of cinema. But I got bored really easily doing things that way, and so now I just play to enjoy myself. I don't feel any satisfaction rolling through a game on its easiest settings, even when story and aesthetic appeal is factored into the equation.
The way I see it, "Normal" is the way the game developers intended you to play their game so that's what I go with. But I'm not adamant about it. I'll lower the difficulty if the game becomes frustrating.
If I find the game enjoyable, I'll play it in three different segments. Initially I'll play it on easy to get the basics of the mechanics/story. Afterwards I'll play it on the highest difficulty. Then if I feel compelled enough, I'll replay on easy.
@mikeeegeee said:
" When it comes to games that have an online component that I intend on competing in, I usually play on the hardest difficulty. It's like training wheels for the online world. But I do see where you're coming from. And when it comes to games whose online components I have no vested interest in... I guess I still play towards the hardest difficulty. I'm pretty good at shooters, so I appreciate the challenge. I recently played through ODST for the first time and started out on Heroic. Well worth it. "
I've got a differing opinion on that. After I finished MW2 on Veteran, during multiplayer I was highly cautious and spent most of my time taking things REALLY slowly. I was just so used to bots lining me up in their sights and finishing me off in two taps. It sounds counter intuitive, but after I played through Modern Warfare on easy (all anecdote obviously, take it for what it's worth) there was a linear increase in my ability.
During my playthrough in easy, I found that I was far more aggressive; which is suitable for the multiplayer aspect. I was checking corners and systematically taking care of the dudes shooting me. That's in contrast to hiding behind a desk for fifteen seconds, jumping up and shooting a guy before repeating the process. It could just be how atrocious I am at games though :P.
I always usually play a game at the Hard difficulty first time through. Something about blowing through the game on Easy or Normal doesn't feel cinematic to me at all. I like to feel the struggle that the game gives out as I almost died, but got through it anyway. For example going through God of War III on Titan and actually struggling against the gods really made the fights feel cooler. Then again I didn't really get stuck anywhere for like an hour or something, and for some people that chance might be too frustrating when you just want to see the story so I get that.
I never really saw easy as 'the cinematic mode' but I did used to do most of my playthroughs on easy when I was younger. Now I almost always play through games on normal the first time round and only pick easy when I think I'm up against a game that I will find exceptionally challenging. The first time I played through Halo 3 I booted up the game, played through the first level or two on easy and decided I wanted a higher difficulty, I've pretty much always picked normal since then.
I tend to see "easy mode" as "unlock mode" rather than cinematic mode. I usually play games on normal (default) first and then go to other difficulty levels depending on how I fared. I guess if I wanted to just blaze through the story then I would play on that level. Now, when I did play Halo ODST, I played it on "normal" which is "easy" in the world of Halo because I just wanted to get through it since it was a rental, but if I had paid for it I would have played it on a higher level. I am interested in extending the life of my games most of the time and playing through a game that challenges me does that. There are games that require you to play through certain levels or defeat a series of foes in order to unlock all the playable characters, courses, tracks, stages, etc... For those games, I'll use "easy" just to have all my options open for competitive play or for online.
No, because first and foremost, I'm playing a game - not watching a movie. In my mind, story in games will always be secondary to gameplay.
" I play on the difficulty that would seem the most appropriate for the context of the story because I want to feel the challenge the character would actually have to go through. So essentially, I like playing on what feels right, contextually, unless that is way too hard. "exactly. which COULD be 'easy' on some games, but usually its a normal/hard because video games arent a movie, theyre a challenge
I usually play it on hard unless I know for a fact that I'll have trouble with the game. If the game becomes too difficult or frustrating, I'll tone it down, but playing on normal or easy seems like a joke to me in most cases. If there are no hurdles or challenges, then I'd rather be watching a movie without having to press buttons every so often since part of what makes games so awesome is the fact that you become the character and experience everything through them and as them which means you need the challenges and difficulty. I'd argue that playing games on easy is like playing that super easy mode on bayonetta which doesn't really make all that much sense to me since those types of games especially have a heavy emphasis on gameplay.
Normal. Way i see it that's how the game was entended to be played. Easy is for the clueless, the person that rarely touches a controller. Hard and above are for people who like a challenge. Normal is perfect.
I agree. There are plenty of games I've tossed on easy because I want to see the story play out, but I don't want to spend my time frustrated at all. The God of War games are the perfect example of this for me. Once I let my mind forget that I was playing on easy, the combat was much more enjoyable, and I made it much further into the game than I would have with a deeper challenge.
There were a couple of good points, though, like playing on harder difficulties to prepare you for multiplayer or whatnot, but I am behind the idea of playing on easy if you just want to see what the game offers.
I also see no problem playing on Easy if you have 5 other unfinished games to get to.
Personally I like to play on at least normal, but it depends on the difficulty. For example, when I get my hands on Halo Reach I intend to start on the hardest difficulty because I've had previous experience with the halo franchise, so I know what I'm doing, and therefore I don't need to "learn". However, when I get my hands on Starcraft 2, I've never really played a Starcraft game before, so I'd pick "Normal" until I knew what I was doing.
But if I enjoy a game enough, I'd gradually amp up the difficulty and play through again, until I had beaten it on the hardest.
I usually see Easy mode as the mode that you pick up the game on.
Let's take DeathSmiles as an example: It's quite easy to get through the game on Rank 1 for the first 6 levels. You will be hard-pressed to get to the scoreboard doing so, but you'll get used to the game. Once you get used to the game, you switch up the difficulty to Rank 2 and eventually Rank 3. Once I start hitting those hard difficulties is when I really start enjoying the games.
On a related tangent, unless the "easiest difficulty" is normal (see Gunblade NY and the first US run of Devil May Cry 3), I do not think any review should be based on the easiest difficulty alone.
No. There are many things wrong with that assumption, but here's one:
The word "cinematic" implies that all video games have good stories or are directed in a cinematic way. Because no video game designer is capable of writing -- as is evidenced by 99% of video game stories out there -- the deployment of the word "cinematic" is quite erroneous.
" No. There are many things wrong with that assumption, but here's one: The word "cinematic" implies that all video games have good stories or are directed in a cinematic way. Because no video game designer is capable of writing -- as is evidenced by 99% of video game stories out there -- the deployment of the word "cinematic" is quite erroneous. "Cinematic doesn't imply anything other than the game is aiming for a movie-like experience, take Uncharted 2 for example, it had everything that made an Indiana Jones movie, a ruthless villain looking for mystical power, an imperfect hero with ridiculous luck, and a cool story driving the adventure.
"Because no video game designer is capable of writing" confuses me, because I'm pretty sure they hire people that actually write stories to tell the story, the people who make the game simply provide the backdrop, setting, etc.
I play my singleplayer games on Easy because i don't want to end up breaking more controllers, because those things are expensive.. so i mostly play on easy or the standard difficulty of the game just so i can get through it without giving myself ulcers from severe frustration. Also.. playing games on Easy or any other difficulty has absolutely no effect on how i perform online, I find that human beings are much more easily tricked than CPUs are, and therefore people are always going to be easier to play against than computers.
" Because no video game designer is capable of writing" confuses me, because I'm pretty sure they hire people that actually write stories to tell the story, the people who make the game simply provide the backdrop, setting, etc. "
Actually, you'd be surprised by how many don't -- I feel as if it's the majority, but I'm not sure on the figures so I won't say anything concrete. Most of the writing is handled in-house. Look at the Metal Gear franchise, for instance. There's a reason why the dialogue (and often the story) in that franchise is so terrible.
Most games are already pretty easy these days. Normal is tuned to provide somewhat of a challenge to the casual gamer. I always just leave it on the default difficulty and can't think of the last game that provided much of a challenge or had me dieing enough to interrupt the story.
" @supermike6 said:" I just play on Normal. Best of both worlds! Challenging, but not too challenging to not let me enjoy the story. "Ditto. "
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