@carlos707 said:
@originalyellow said:
This entire controversy stems from the fact that Witcher 3 happens to be such a popular, well made game, that many Americans assumed it was made for them, but it wasn't. Lets be honest, almost all of the highest-quality video games and movies are made by and for the Anglo-sphere and a few wealthy Western European countries these days (ignoring Nintendo). So Polish people saw that there was no reason to put certain minorities in their game, because Poland doesn't really have a multiculturalism problem.
Not for Americans... then how do you explain the millions of dollars CDPR spent advertising in America? Or is it like, "Thank you for your money, but you have no right to criticize our game" sort of thing?
I probably should just butt out. As you said, this game is made by whites for whites. If it just said that on the box I would have known not to buy it.
FWIW it was undoubtedly Warner Brothers Interactive, the publisher of The Witcher 3 that spent oodles of money advertising the game in America. Because, you know, that's kind of what you're supposed to do when you publish a game. They're free to advertise the game how they want, although I am unaware of any deceptive practices in the advertising of The Witcher 3.
This is a separate thought now, but it seems stupid to make two posts to break it up, but the belittling in the press and by some commenters here and elsewhere of race issues in the game, both that Geralt himself suffers, but also the persecution of mages, sorceresses, elves and dwarves simply because they aren't of the type of diverse nature (read: skin color) that they would prefer, it makes me really wonder if it is an issue of diversity or if it isn't just yet another agenda being pushed. That's not to say that it's an agenda that shouldn't be pushed. There absolutely needs to be more people of color in gaming. There should be more diversity period. There should be positive female archetypes, there should be admirable and full-formed characters of different races and backgrounds, and there should also be the freedom to have, for example, a black woman character who's a real bastard.
For the record, last character is something nobody in the press is pushing for. That's not equality. If you only want positive characters of a certain race or gender, that is at best pandering. But let's forget that for now. Having a fantasy analogue for the type of racial bigotry in our real world is no less valuable than (slight spoiler for TW3 ahead) if rather than mages and sorceresses they were burning Zerrikanians at the stake in Novigrad. In fact, addressing racism via allegory can often be more transcendent than a one-to-one depiction as it gets people to put aside their own prejudices. A person who may have prejudice against black people in real life, for example, could see the treatment of elves and mages in the game, without their personal dogma getting in the way of just seeing the cruelty for what it is. Some may argue that's giving the developer too much credit, and maybe it is, but if it's effective, what does it matter in the end? The same way if I offend someone with my words and actions accidentally, it still has an effect and that's still on me. Same goes when you accidentally do something positive.
I really can't figure out why The Witcher is the cultural whipping boy of the day besides it's just a huge game and you don't get attention picking on the small movie or the small game, you get it by picking a fight with the juggernaut in the room. I'll at least concede that there is at least some merit to the criticism of race in the game, unlike the accusations of misogyny. But then those accusations were so flimsy and laughable that they died on the vine and now everybody seemingly has decided that there's something to this race argument so let's go with that for this one. I understand Austin's argument that he's got little if any influence on the actual market and that nobody is bullying devs and publishers into changing, they're just pointing out that there is room for change. That's fine. It doesn't really explain or excuse making mountains out of molehills.
So while he and some find cause to criticize, as is their right, some of us also like to make known that you can address caste, race, and bigotry without making it a literal black and white issue and that CDPR's approach is appreciated. I like that developers can find creative alternatives to address moral quandaries, just like I appreciate a more head-on approach to those same issues. The same way I appreciate a game like The Witcher feeling unique from other open world RPGs on the market today, not only because of design choices but infusing the culture of the people making the game into it. In this day and age, yes, Western culture largely dominates what we get in video games, much like Hollywood dominated the movie industry in the 1930s and 40s when it was still a burgeoning industry. It stands to reason that where a technology or industry is born, that region will dominate said industry for the near future and will reflect the culture and stories of that region. But just as Bollywood and Nollywood have grown rapidly and in some respects surpassed Hollywood and Western film, so too will his happen in video games as the technology and know-how diffuse into the world and the industry matures. But like in the case of film, it will happen organically as more voices and cultures join the industry, not by wagging your finger, however politely you do it, at the people already in the industry.
EDIT: things
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