When reading a review, I want answers to the "what", "why", and "for whom."
What is this game?
What is it trying to do, successfully or otherwise?
Why is it good? Why is it bad?
For whom is this game?
That's the reason why I value text reviews. I want the review to articulate the game.
A binary thumbs up/down is too nebulous, but a high gradient (i.e. out of 10, decimals) leads to so much grey area to pin a definitive overall quality. But, something like a five star scale (no half stars, don't be crazy), will definitively indicate a game's overall quality and value.
Then, if you want to get to the minutae, I find that the quick text bullet points of positives and negatives quickly encompasses all major points. This is probably the only thing I would recommend that Giantbomb should add. The small flavor synopsis does the job, but doesn't necessarily highlight exactly the good and the bad.
All that combined would give you: a general feel of the review, some general points, then the actual finer details. You can get the gist in a few seconds, then you can dig for details if you so prefer. THAT, to me, is the complete review package.
So, I am all for this change by Eurogamer. I already love Giantbomb's (with that one possible improvement).
A lot of internet kids just want validation for the games they'll already love and defend, and there's not much you can do about that. The best kind of review any editor can write, I think, is to craft one for those of us discerning enough.
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