Games For Dummies: Gameswipe

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Edited By sweep  Moderator

Charlie Brooker is a bit of a hero of mine, he's a bit like Yahtzee except he knows what punctuation is. He's prepared to attack and praise in equal measure, and manages to take a surprisingly fair handed look at videogames. It's the sort of thing you could show to someone who had no idea what a videogame was and they could probably walk away with an up-to-date understanding of what the fuck is going on. Here's a clip:  

   

Part 2 || 3 || 4 || 5 || 6

 
 I watched and found it both interesting and entertaining, so I recommend you take a peek. Full BBCiPlayer episode is here.
 
The most striking part however was an interview with Graham Linehan, who cut straight to the heart of what is arguable one of the most important issues in gaming:

"What's fascinating about games is that everything is getting better, apart from the storytelling.
"I have a theory. I think a lot of writers, not only in games but also in films, have stopped reading books. They are just watching films. Vice City to me is a really good example of a game written by someone who's only experience of what they are writing about is through film. The only thing that will give a game world and a story a bit of texture and depth is research, and by research I don't mean watching Scarface 20 times."

Which hit me pretty hard. The appeal of games like Vice City seems to rely entirely on the player's understanding of pop-culture and film reference. I don't know exactly how much my enjoyment of the game would have varied if I hadn't seen Scarface, but a lot of the goofy nod's in it's direction would have been completely unappreciated.
Storytelling in Videogames really does suck. A film of a book is fairly restrictive because it has a time issue of literally not being able to fit in every minute detail whilst keeping the audience entertained. A game has a lot more space to expand and explore different issues and perspectives - yet games are continually treated as though they are films. Which is why you get 10 hours of straight up action-sequences, and the minute story is restricted to cut-scenes and quicktime events.
 
In retrospect, that's kind of pathetic.
 
I'm not asking for a masterpiece. Pride and Prejudice would make a shit videogame. But the idea of actually learning a unique style, evolving interactivity with something meaningful, is a world that is yet to be properly explored. Weirdly, Call Of Duty 4 is probably the best example of a game which manages to involve the player directly and creates empathy that is often a driving force in the way the player behaves. The story is linear, but is well written enough that it doesn't actually appear linear. You push yourself forward instead of being pushed.
 
If you get a chance, watch the video. It's really good. 

Thanks For Reading
Love Sweep
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#1  Edited By sweep  Moderator

Charlie Brooker is a bit of a hero of mine, he's a bit like Yahtzee except he knows what punctuation is. He's prepared to attack and praise in equal measure, and manages to take a surprisingly fair handed look at videogames. It's the sort of thing you could show to someone who had no idea what a videogame was and they could probably walk away with an up-to-date understanding of what the fuck is going on. Here's a clip:  

   

Part 2 || 3 || 4 || 5 || 6

 
 I watched and found it both interesting and entertaining, so I recommend you take a peek. Full BBCiPlayer episode is here.
 
The most striking part however was an interview with Graham Linehan, who cut straight to the heart of what is arguable one of the most important issues in gaming:

"What's fascinating about games is that everything is getting better, apart from the storytelling.
"I have a theory. I think a lot of writers, not only in games but also in films, have stopped reading books. They are just watching films. Vice City to me is a really good example of a game written by someone who's only experience of what they are writing about is through film. The only thing that will give a game world and a story a bit of texture and depth is research, and by research I don't mean watching Scarface 20 times."

Which hit me pretty hard. The appeal of games like Vice City seems to rely entirely on the player's understanding of pop-culture and film reference. I don't know exactly how much my enjoyment of the game would have varied if I hadn't seen Scarface, but a lot of the goofy nod's in it's direction would have been completely unappreciated.
Storytelling in Videogames really does suck. A film of a book is fairly restrictive because it has a time issue of literally not being able to fit in every minute detail whilst keeping the audience entertained. A game has a lot more space to expand and explore different issues and perspectives - yet games are continually treated as though they are films. Which is why you get 10 hours of straight up action-sequences, and the minute story is restricted to cut-scenes and quicktime events.
 
In retrospect, that's kind of pathetic.
 
I'm not asking for a masterpiece. Pride and Prejudice would make a shit videogame. But the idea of actually learning a unique style, evolving interactivity with something meaningful, is a world that is yet to be properly explored. Weirdly, Call Of Duty 4 is probably the best example of a game which manages to involve the player directly and creates empathy that is often a driving force in the way the player behaves. The story is linear, but is well written enough that it doesn't actually appear linear. You push yourself forward instead of being pushed.
 
If you get a chance, watch the video. It's really good. 

Thanks For Reading
Love Sweep
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#2  Edited By Lemmingzx

Is it me or did that video keep fucking up?
Charlie Brooker can be funny, but I can certainly have too much of him.

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#3  Edited By Emilio

Where's the rest???? I NEED MORE.

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#4  Edited By laticsfan

I don't know if you have to be in the UK to view this but the bbci player would be the best place to watch it.

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#5  Edited By sweep  Moderator
@Laticsfan said:
" I don't know if you have to be in the UK to view this but the bbci player would be the best place to watch it. "
yeah that's where I watched it but I don't think it works internationally.
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#6  Edited By PureRok

I love this guy. Too bad I can't watch any more. At least, not from the BBC iPlayer.
 
Maybe he'll be on the BBC channel we get here. Doubt it...
 
Edit: I found a torrent for the episode, so I guess I'll just watch it that way.

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#7  Edited By Meowayne

" What's fascinating about games is that everything is getting better, apart from the storytelling.
I have a theory. I think a lot of writers, not only in games but also in films, have stopped reading books. "


 I actually had a hard time continuing to watch the programme after that quote, because it's so true and it hurts so much. Not only the terrible, horrible writing and storytelling in 99% of games that, at best, aspire to resemble a mediocre action flick, but also the gaming community's acceptance of this. Because people don't know any better.
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#8  Edited By sweep  Moderator
@Emilio said:
" Where's the rest???? I NEED MORE. "
I added links to the rest of the videos on Youtube. If you live in the UK you can watch it on BBCiPlayer.
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#9  Edited By Oni

That was brilliant, watched all of them on the Youtube. Could've used maybe a bit more analysis and a bit less summing up but thanks to the host it was thoroughly entertaining regardless. And it had the Scottish dudes on there from Consolevania!

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#10  Edited By chaser324  Moderator

That was pretty entertaining. Anyone that really considers themselves a gamer probably won't learn anything new, but it's all presented with enough humor and brief moments of insight to make it worth watching. More than anything though, I think this could definitely serve as a decent primer for anyone unfamiliar with the world of video games.

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#11  Edited By GunstarRed

but we have movies and books for those types of stories, I don't see why Videogames NEED to tell stories in the same way. 
If anything stories in videogames are getting better at the same pace stories in movies got... The first silent films were all  slapstick comedy and flashy visuals to show off this new medium and I don't see how dumb marines and explosions is any different.  I don't see why people are so quick to have games become the one and only medium to meet all their entertainment needs.

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#12  Edited By Emilio
@Sweep:  
Wah, thank you for that! 
 
I agree with that guy talking about story. When I was in film school (for one semester) there was this big lecture on how writers in hollywood now are growing up just watching movies, and they're only inspiration comes from movies, unlike the earliest of filmmakers who's ideas came from their imagination or various works of literature. 
 
Also, that chick's song review of Madworld is spot on. The game is over top, short, and repetitive. But I did enjoy it for 20 bucks.
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#13  Edited By sweep  Moderator
@marioncobretti said:

" I don't see why people are so quick to have games become the one and only medium to meet all their entertainment needs. "

whilst I completely agree with this I still think there should be a more mature approach to the storytelling in games. We don't really have the excuse of not understanding the technology. The reason that this is cause for concern is addressed by Graham Linehan:  

"What's fascinating about games is that everything is getting better, apart from the storytelling."

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#14  Edited By GunstarRed

But his comment is completely wrong. Games like Uncharted , Half life, Bioshock even Dead space to some degree show He is wrong, the Bulk of movies and books released are also trash in the story department (not to say thats a bad thing) The stories ARE getting better and at quite a steady rate. His comments come off like a man that has only played about five games in the past few years.
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#15  Edited By Lowbrow
@marioncobretti said:
" But his comment is completely wrong. Games like Uncharted , Half life, Bioshock even Dead space to some degree show He is wrong, the Bulk of movies and books released are also trash in the story department (not to say thats a bad thing) The stories ARE getting better and at quite a steady rate. His comments come off like a man that has only played about five games in the past few years. "
First, I don't think was making a blanket statement about every single videogame - and if you listen again, he doesn't draw the line at storytelling in videogames, but storytelling in movies and other mediums of entertainment. He's talking specifically about writers of the games' story and the ways that games decide to  present content.
 
He had a prime example of this done right in Left 4 Dead. 
 
This, like other games developed by Valve, NEVER sit you down and say - OK here is where the story is at, point by point, line by line. They Immerse you - the feeling of the world itself portrays the story far better than any character looking at you with a blank stare, speaking a monologue would. Looking at a wall, with writing scribbled all over it - a tiny note here, a small paragraph there, a "No zombie is safe from Chicago Ted!" there - immerses you into a universe far better than a cutscene might.
 
Correct me if I'm wrong, but thats what I took away from it.
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#16  Edited By crunchUK

I watched a repeat of family guy instead of this. Lulz

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#17  Edited By Oni
@Lowbrow: Yeah I completely agree. To me that is far more effective than boring monologues or tedious cut scenes.
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#18  Edited By eroticfishcake

Yeah someone else mentioned this around here yesterday. Can't remember who. Meh, anyway yeah I watched it. Good stuff.

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#19  Edited By Griddler

Haha on the fourth video at around 5:50 he compares a saturday night in my city to a game where you play two naked women trying to catch sperm in their mouth XD

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#20  Edited By damswedon
@marioncobretti: i won't lie i personally think both Uncharted and Bioshock needed the last 20% of thier stories rewritten, i mean Spanish zombies what were they thinking? and in bioshock, the fact that Atlas is the big bad guy is one of the worse cliches they could of chose.
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#21  Edited By GunstarRed
@damswedon:
I agree about the ending to Bioshock, but It doesn't take away from the presentation and storytelling throughout the rest of the game.... 
 
@Lowbrow
Deadspace and Bioshock do the same exact thing as L4D with  scrawled messages and audio recordings. I have always Liked alyx(?) as a guiding voice in the half life games but sometimes a game needs to make a point with a cutscene. I know some people find the section with Dom and his wife in gears to be stupid but I found it quite powerful (possibly out of place in the game it is in).. The scene would just not work if it wasn't a cutscene. you could  just ignore her or look the other way if it played out like half life 2. traditional movielike storytelling is still one of the best ways to get story across, it would be rubbish if there was just a note scrawled on a wall somewhere that said 
 
"hey ,dom. your wifes a mutant...shoot her in the head"
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#22  Edited By Oni

It was a powerful scene that was woefully out of place in the game it was in. Pretty awkward.

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#23  Edited By Video_Game_King

I now have a far greater reason to hate Glenn Beck. I'm guessing he'd report on the story that a kid hired whores the play Halo, or as he'd call it, "the Socialist Whore Magnet That is Destroying Your Children and is Destroying America."

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#24  Edited By mracoon

The best part of the show to me was that it didn't treat gamers or non-gamers like idiots because it was made by people who play games themselves.

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#25  Edited By Claude

I'm in the middle of watching all the links you posted. Thanks for posting this by the way, never heard of this guy before now. I'm finding in very entertaining, maybe it's the British sense of humor that I've liked since I was a kid in the 70's. Monty Python, Benny Hill and all the great British television programs that ran on PBS when I was a kid, Fawlty Towers and The Good Life. They said there were only 3 Networks in the 70's, but people forget about the independent stations and the fabulous PBS. Thanks, sorry for the tangent.

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#26  Edited By Rowr

that was a pretty decent watch.

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#27  Edited By Tordah

Pretty neat show. I'm looking forward to seeing more episodes of it.

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#28  Edited By mattbodega

That was a profoundly entertaining show. Part of the problem with our medium(and, really, you could say, any discipline) is that most people can only understand it or explain it in terms that have been created within the medium. People who know what you're talking about will know what you're talking about, and people who don't will be unable to process it. That show did a really lovely job of not worrying about "Framerates" or "graphics" or "gameplay" as much as it focused on broader things that most people would be able to understand. That's a powerful talent that shouldn't be wasted.
 
As to your blog's focal point, I happen to agree with you that the majority of storylines in games are shitty, and that game players need to spend some more time reading, and reading everything, rather than assuming that movies are the cultural medium from which every facet of humanity has already been documented. However, that doesn't mean that the proper writing doesn't exist, and that research isn't being done. Bioshock certainly has more power because of the game's devotion to Ayn Rand's Atlas Shrugged (even if it's so obvious that it loses it's power). And Grand Theft Auto 4, for all of it's violence and vulgarity, is a powerful look at the fundamental flaws of the American System: the U.S constitution is built on a system that assumes that the best government is one of cooperation, where interaction and compromise between every player in the system(the government, the people and everything inbetween) is best for the country. However, American History has shown that progress has oftentimes been achieved by drowning out other voices and opinions and acting in individual self interest; Lincoln felt the government had the right to bring the south back into the Union by force, Roosevelt felt he had the right  to intervene in the economy directly to save the country, and Bush felt he had the right to wiretap citizens. These three men defied the basis of the constitution because of their beliefs, and were tremendously important in history. (well, two of the three).
Grand Theft Auto 4 sees this situation clearly; The american system is a fundamental hypocrisy, a mish-mash of values and beliefs that have clashed with history directly. and, as GTA4 intuits in it's tragic finale, there is no happy ending for this system. Neither choice, cooperation or independence, will necesarily lead us to a happy ending. The system is so flawed that it is a literal American Dream; a system that we have imagined as perfect, but in actuality is clawing and tearing itself apart.
 
That took some FUCKING research on Rockstar's part.
 
So, what I'm trying to say is.....yes. You're right.

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#29  Edited By sweep  Moderator
@MattBodega said:

" And Grand Theft Auto 4, for all of it's violence and vulgarity, is a powerful look at the fundamental flaws of the American System: the U.S constitution is built on a system that assumes that the best government is one of cooperation, where interaction and compromise between every player in the system(the government, the people and everything inbetween) is best for the country. However, American History has shown that progress has oftentimes been achieved by drowning out other voices and opinions and acting in individual self interest; Lincoln felt the government had the right to bring the south back into the Union by force, Roosevelt felt he had the right  to intervene in the economy directly to save the country, and Bush felt he had the right to wiretap citizens. These three men defied the basis of the constitution because of their beliefs, and were tremendously important in history. (well, two of the three). Grand Theft Auto 4 sees this situation clearly; The american system is a fundamental hypocrisy, a mish-mash of values and beliefs that have clashed with history directly. and, as GTA4 intuits in it's tragic finale, there is no happy ending for this system. Neither choice, cooperation or independence, will necesarily lead us to a happy ending. The system is so flawed that it is a literal American Dream; a system that we have imagined as perfect, but in actuality is clawing and tearing itself apart.  That took some FUCKING research on Rockstar's part.  So, what I'm trying to say is.....yes. You're right. "

I think part of the reason GTA4 works so well is because it isn't made by Americans. Only an outsider could take such a startling insight to the politics and general chaos that happens in your country on a daily basis - not only crassly brining it to your attention it but actually making it entertaining without getting too heavily involved. Without it's humour GTA4 could have been really fucking depressing. For this purpose Nico Bellic really is the perfect protagonist.