Hey Duders!
I find that I am disappointed in how most games I play end.
Storytelling in games isnt often the best, but more often then not, even in games I tend to enjoy the story in I find myself often disappointed with how it concludes. Often I find video-game endings to be very abrupt, often with a quick cut-scene that magically wraps up your 10-40 hour experience in mere moments what took you days to build to.
I was curious what some of you consider to be games with good, great or even excellent endings! What do you think?
Personally I feel games often miss one of the most essential steps in story telling design; and that is after the climax you need falling action before reaching your ultimate conclusion. This falling action gives you a moment to catch your breath, reflect on what you experienced with the story or its characters before preparing yourself to disconnect and step away from the tale. I'm not saying games need massive epilogues, but something more then a 20 second cut-scene you cant interact with is essential I think in concluding with a satisfying ending.
An example of a game I thought had a very satisfying ending was Dragon Age: Origins. You defeat the big bad, and depending on your choices you receive a generous cut-scene or an interactive ceremony where you get to revisit some characters from the very beginning of your journey and several others you encountered along the way. Then after that is completed you're treated to lengthy series of epilogue screens that in some detail explain the events well after the conclusion of the story. By the time Origins wrapped up I remember feeling very content with the experience.
The Last of Us is another example of a game I thought had a satisfying ending without needing to be overly long or exhaustive. You complete a pulse pumping action sequence trying to reach Ellie, the climax of the story occurs when you rescue her and then you get that nice little final game-play experience of returning to the Dam while you're guts are churning as you reflect upon the morally ambiguous decision of the protagonist. The Last of Us doesn't end on a happy note, but it has a very definitive and final end.
An example of a game with an unsatisfying ending? Dragon Age II I think is a prime example. An ultimately character driven game, the ending has anything but as you all of a sudden fight the big bad who only turned out to be the big bad in the last few moments of the game, there are some clear plot holes and then the book snaps shut raising more questions then it answers and what it does answer doesn't feel very worth it.
Often times I see ambiguity used a lot in endings, I for one love mysteries and all of the questions they raise but I think there is a clear -if a bit hard to define- line between piquing the players interests and blatantly stringing them on for the hopes of a sequel. All three of the games I mentioned had unresolved story threads and asked some unanswered questions but I think the first two executed them with far greater success by giving you just as much as they weren't.
What do you guys think? Do you agree, disagree? I'd love to hear your thoughts!
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