If you were to ask a question along the lines of "What game would you like to see?", I guarantee the majority of the answers would be "A new version of..." or "A sequel to..." It happens every time.
It's like asking people what invention they want to see 5 years from now. If they knew what they were going to want, they would be inventing it themselves.
Even most the stuff we would hail as truly original creations in any medium, are in reality a variation on something that existed already, modifying it in some way. At there core, there are only so many types of stories to tell.
Thinking of some of my favorite games of the last 5 years, I would have never have said I wanted to see the following:
-An insanely violent top-down shooter with a modern soundtrack, but visuals that evoke the 80s and a Tarantino-esque narrative
-What is effectively an interactive animated TV show based on a comic book
-An esoteric, punishing Japanese game set generally in the fantasy genre with a story you can only slightly decipher, with some items or skill components that have unknown uses
-A cartoony 2D platformer where all of your progress is reset every time you die, and you only have 1 life.
The bottom line is that we largely don't know what we want until we experience it, especially in artistic mediums. It's why we are drawn to sequels and stuff - we're trying to recreate experiences we already know we liked. Unfortunately there is usually a huge degree of diminishing returns.
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