Help me loose my FPS "twitch" style
Ive been playing games since the c64 and enjoy most everything. Im a decent gamer and can finish most games. But my fine motoric skills seems to be lacking a bit. When i play fps games on my 360 i have a real hard time fine tuning my targetting. Everytime i try i twitch (in lack of a better word) and screw my aimin totally off. For instance in MW2 i have around 3000 kills but only 180 headshots. I more than often empty a whole clip in a guy before killing him, meaning i miss alot hehe.
Does anyone have an idea on how to train myself up to just be able to do those fine tuning aims without going all spastic on my controller?`Maybe adjust the sensitivity in any way? I mean im having fun playing no matter what. But it would be fun to actually hit what im aiming for once in a while. I play alot so one should think it would get better. But im stil a spas :D
If you want to train acutally aiming instead of spraying, go for guns with low rates of fire. Try using a pistol (you'll take a hit on your KDR) and actually aiming. Burst weapons or semi-automatic weapons are the best since you can't really spray them.
Oh and in MW2 custom games, you can make it headshots only so that'll obviously be the best way to practice aiming for the head since nothing else will do damage.
I have this argument with my friend all the times who rips on me for being a console gamer. He is terrible with a controller because he never uses them, but for me my first system was an N64 so I grew up learning to play games with two joysticks and therefore I'm more accurate with a controller than I am with a mouse and keyboard in FPS.
What about those KontrolFreek things you snap onto the controller. I've heard people say that they actually do increase your precision. I dunno. Just a thought.
I don't know if you're American, but I'll assume for arguments sake that you are...
Loose has a VERY different meaning to lose. Appreciate this, please.
While I'm at it, "then" & "than" aren't the bloody same either (this one isn't directed at you).
Except and accept are very different, too. As are affect and effect.
The only game I twitch with on consoles is Rainbow Six: Vegas. It would probably work in COD too, but I barely play that game. I mostly play Halo 3, and twitching in that game is bad. You need to lead your shots in a smooth steady pace.
" @MrMuscle: Right, everyone else has given you decent advice, so I'm going to play the dick.Yes, I've corrected people on their grammar before. It doesn't work. They call you a dick and tell you that 'this is the internet', as if that's some sort of decent excuse for sounding uneducated. So I just tend to let it go.
I don't know if you're American, but I'll assume for arguments sake that you are...
Loose has a VERY different meaning to lose. Appreciate this, please. While I'm at it, "then" & "than" aren't the bloody same either. "
" @MrMuscle: Right, everyone else has given you decent advice, so I'm going to play the dick.
I don't know if you're American, but I'll assume for arguments sake that you are...
Loose has a VERY different meaning to lose. Appreciate this, please. While I'm at it, "then" & "than" aren't the bloody same either (this one isn't directed at you). Except and accept are very different, too. As are affect and effect. "
Haha, you had to correct your own grammer!
Just so everyone knows, his original post said this in the last line: " As are affect and affect."
irony
I'd also like to point out that spelling and grammar are necessarily the same thing ;)
You spelled grammar wrong (I am just trolling, I'm not actually a massive cunt).
"@MrMuscle: Right, everyone else has given you decent advice, so I'm going to play the dick.
I don't know if you're American, but I'll assume for arguments sake that you are...
Loose has a VERY different meaning to lose. Appreciate this, please. While I'm at it, "then" & "than" aren't the bloody same either (this one isn't directed at you). Except and accept are very different, too. As are affect and effect. "
Dont assume, its makes an ass out of u and me. Im Norweigan. Thanks for the english lesson.
@mano521 said:
" @MrMuscle: i found that bad company 2 helped with aiming a lot. "
Havent tried any of the bad company games, maybe i should give it a try. Appriciate the help.
@PrivateIronTFU said:
"What about those KontrolFreek things you snap onto the controller. I've heard people say that they actually do increase your precision. I dunno. Just a thought. "
Hm, ive seen those. Maybe thats and idea. Thank pal.
@commandercup said:
"If you want to train acutally aiming instead of spraying, go for guns with low rates of fire. Try using a pistol (you'll take a hit on your KDR) and actually aiming. Burst weapons or semi-automatic weapons are the best since you can't really spray them. Oh and in MW2 custom games, you can make it headshots only so that'll obviously be the best way to practice aiming for the head since nothing else will do damage. "
That was a great idea. Ive played a couple of rounds in MW2 with the FAL now and it made a world of difference. Thanks a lot.
@MementoMori said:
"Get off the consoles if you want precise aiming "
Well i was hoping to avoid that.
Attitude and confidence do the trick... expect to get angry if things don't work out as they should (because obviously you are too good to fail).
Key is finest anlogstick input (PS3 has superior analogsticks in terms of having a smaller deadzone, which allows for quicker more fluid finest input registration). Be confident to move your crosshairs slowly, then you can crank up sensitivity to max. Just twitch with crosshairs and go into ironsights as soon as you've acquired your target with your crosshair, then go for the killshot. Of course shoot from the hip in CQC.
And always remember. You were born the superior gamepad warrior. Nobody can beat you, except when he's a giant douchenosil who's either a cheater or got lucky - luck he doesn't deserve either. Proceed to curse loudly and take that anger to kill the enemies even harder. Then again, be angry and cool at the same time and feel entitled to good fortune and luck and being better than anyone and just yank that crosshair around and shoot people in the head, like you was a real dick.
Aggression. Attitude. Entitlement. Anger. Cold Focused Planned Excessive Brutality. Always think for a second and have a plan - where am I entitled to rule and how? Go there and rule over your lesser peers. Then again, that might lead you to spawncamping and being a real douchenosil of epic proportions. Don't do that - of course.
PC gamers seem to be incredibly bad at shooters when someone takes the auto-aiming device that is a mouse out of their hands, I have absolutely no problem aiming with a controller.
True that. I remember back with MoH Frontline, which was more or less my first console shooter, I fucking hated it. But I kept playing FPS games on consoles from time to time, 'til one day, I fell in love with the first Battlefield : Bad Company. I have 22 days of playtime on that game, that translates in roughly 500 hours of playtime. Since then, I cannot play FPS games on KB&M, it just feels wrong and low fidelity - lacking natural analog movement and rumble feedback and sexy triggers and great controls in vehicles too.
I am gamepad man now when it comes to FPS games. I can't be bothered with KB&M anymore, except for MMORPGs and RTS games and so forth... I'm working with 30+ hotkeys in WoW, that's what KB&M does well. Hotkeys gallore.
Just keep playing man. I trained myself to top the scoreboard almost every game without headshots. The only time I get headshots are usually on accident.
I don't go for headshots. I aim at vitals, and the recoil will generally guide it up to a headshot. I also generally use 3 round burst.
" PC gamers seem to be incredibly bad at shooters when someone takes the auto-aiming device that is a mouse out of their hands, I have absolutely no problem aiming with a controller. "Is this a joke? I can't even tell.
Console games utilize auto-aim. Not pc games. Because the aiming and movement resolution of a mouse is better. A mouse translates your movements more fluidly into the game world. It doesn't do anything for you. Console shooters are, in fact, situations where the aiming is done for you.
It's something that comes with an incredible amount of practice. You can actually do it on consoles too but it's less dramatic.
Eventually your mind gets into a 'zone' and you aim very quickly and you don't have to think about it. I was able to do it when I was in a Quake 3 clan and had been playing regularly for months.
He's saying aiming is much easier with a mouse. It takes much more skill to be precise and quick with an analogstick. Very few get as precise and quick as good KB&M players. Perfect KB&M players are out of reach for even the best gamepad player. Aiming with a mouse is more or less 'point n' click'. Turning is done with a flick of the wrist." @CaptainCody said:
Is this a joke? I can't even tell." PC gamers seem to be incredibly bad at shooters when someone takes the auto-aiming device that is a mouse out of their hands, I have absolutely no problem aiming with a controller. "
Console games utilize auto-aim. Not pc games. Because the aiming and movement resolution of a mouse is better. A mouse translates your movements more fluidly into the game world. It doesn't do anything for you. Console shooters are, in fact, situations where the aiming is done for you. "
Aiming and turning quickly and precisely with analogsticks takes a lot more confidence and timing and finemotor skills. Good gamepad players do everything a good MB&K player does, only a split-second slower. From no-scoping to drag-scoping to quick-scoping to all kinds of longrange skill-shots - even jumpshots. While most console FPS games allow some aim assist, good gamepad players don't rely on it and turn it off. It screws you over just as much as it helps.
KB&M is inferior when it comes to movement. You lack analog movement on a KB&M setup. While a Unreal Tournament/Counterstrike/Quake player might not appreciate the possibility to creep fluidly through the underbrushes of a dense jungle (thanks to the analog movement enabled by analogsticks), as a Battlefield player, I certainly do. On top of that - any singleplayer experience that can be played with a gamepad, should be played with a gamepad. The splitsecond aiming/turning advantage isn't a necessity to beat the AI and you'll miss out on natural movement and rumble feedback and pulling triggers.
Anyways - KB&M certainly isn't the superior interface device in terms of game experience. It's the lesser device. Good gamepad player suffer from such a minor speed penality when aiming and turning, it still feels a lot better than KB&M overall. Since there are barely any KB&M players on XBL and PSN it doesn't matter in the first place. Ontop of that, there are less cheaters/hacks on the consoles too. There's absolutely no reason anymore to stick to the archaic KB&M setup for FPS games, if one is accustomed to the gamepad as standard interface device.
Overall - the gamepad provides the higher fidelity gaming experience. Even on PC, I play with a gamepad, when it's natively supported (which all multiplatform games should be).
@august:
Watch this video and tell me you'll pull off more cool shit than this with a KB&M setup...
Thought so.
Of course I'm aware that games such as UT and Quake aren't really suited for gamepads. You're absolutely right. Then again, that brand of FPS games is more or less dead for some reason.
I believe, once the industry gets motion controls right and doesn't put gigantic deadzones on motion control enabled games anymore, gamepads (rather the motion control enabled iteration of a gamepad) will definitly catch up with the mouse when it comes to aiming and turning, which in return could bring forth the renaissance of full-on twitch shooters.
Though it might take a hardware generation or two for the tech and especially the consumers to get there.
As I said before, with enough confidence and attitude, gamepad players can get almost as quick and precise as great KB&M players. Sadly - many don't have the confidence in the tech, nor the attitude to get there. The attitude is: 'gamepads suck at FPS games', which is not true.
Motion Controls suffer even more from bad attitude by the players and a lack of confidence of publishers and developers, albeit admittedly, the tech really doesn't seem to be there yet. Developers and consumers alike aren't into pushing motion controls into the hardcore territory. Imagine a motion control FPS with practically no deadzone. It'd be all shaky and nervous, but with the right attitude and a lot of confidence, one might overcome that issue. If only a developer had the balls to minimize the deadzone on a motion controlled FPS to the smallest imaginably controllable - the hardcore audience would figure it out eventually.
I'm not making a statement about who would win in a competition. Obviously the split/second aiming/turning advantage of KB&M players and the extreme technical advantages in terms of framerate and macros and generally much beefier personalization of controls will statistically make PC players win against console players.
I'm making a qualitative statement about the game experience itself. Gamepads offer higher overall control fidelity and feedback than a KB&M setup. It's not about who would win going face-to-face, it's which interface device delivers the better gaming experience for FPS players. Being slightly slower at turning and aiming is being far outweighed by the benefits of analog movement and rumble feedback and better ergonomics and analog triggers and natural panning/turning (the mouse has to be reset every so often).
" @august:
Watch this video and tell me you'll pull off more cool shit than this with a KB&M setup...
Thought so.
"
You're really going to have to let me know which bit you think is the impressive part. None of it is extraordinarily from an aiming or control perspective. You're being purposefully ignorant .
That was some dapper gameplay overall. I don't see how much one could improve with a KB&M setup doing the same stuff. I'd even argue most KB&M players can't even dream of pulling off some of his shit. I don't know you and how good of a player you are, but its highly likely that you are the lesser player, even if you'd play with a KB&M setup.
You can check any number of gameplay montages from good console players - if it takes no-scoping snipers, then go and check out some sniper vids. I'm not that into that kind of gameplay, but it's there, tons of it. The vast majority of the PC crowd doesn't give gamepads a fair shake, because they have a narrow view of things. Frag or be frag'd. While it might be true that KB&M is superior in terms of quick aiming and turning, it lacks a lot of features a gamepad provides - many of which improve the overall gameplay experience. It's ignorant to overlook this fact.
" If you want to train acutally aiming instead of spraying, go for guns with low rates of fire. Try using a pistol (you'll take a hit on your KDR) and actually aiming.... "This sounds like a great way to get better to me. Might do it myself, expecting heavy casualties at first, of course :-) Trying to ambush and sneak is a good complement, and a laugh sometimes too.
" Fire in bursts. Most of my kills are headshots as a result. "This.
Plus get used to crouching more often. I always remember never crouching in twitch shooters, but found it invaluable with games like BC2.
" Get off the consoles if you want precise aiming "I love how everyone that has re-quoted this has a white name. Speaker slant right there. And really, how predictable this has turned into some sort of Keyboard and Mouse vs. Gamepad debate.
Really, unless you are big on sniping, having precise aim isn't super important. However, if you want to be better at aiming, I would recommend turning down the sensitivity and then gradually going up until you can be fast and precise at the same time. Or you could be like me and use automatic weapons with high accuracy (because I am balls at sniping), occasionally getting a headshot now and then without having to worry about it all the time.
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