I was sneaking through some tall grass. Out of nowhere, a tornado appeared and lifted me high into the air and damaged me. I survived, only to be brutally gunned down by a gang of kidnappers. On my next try getting through the area, the tornado didn't happen.
Weird West is a game wants you to experiment. Loading screen tips will straight up tell you that anyone can be killed, including characters who are critical to the story. Like all Westerns, the character you play gave up her life of gunslinging, but now she's pulled back in. The story has you following the path of your kidnapped husband, but your character also wakes up with amnesia and a magical/occult brand. Hopefully you'll save hubby before the Siren eats him.
Sirens are river-dwelling monsters that eat the flesh of humans. There are also wraiths that summon zombies, creatures that spew poison swarm, and gangs of human outlaws. I encountered a witch who gave me a box and told me not to open it.
On normal difficulty, this game is hard. Expect a lot of quick-saves and experimentation. When the shooting starts in earnest, things can go south real quick. Stealth seems like an option before a fight breaks out; completing an entire encounter through stealth is theoretically possible, but will take an inordinate amount of time. You gain both passive perks and active abilities based on weapon type. Examples exclude a powerful, silent sniper shot with a rifle, or an ability that allows you to hit every enemy you can see with one pull of the trigger with your revolver.
The game constantly tells you that actions have consequences. While sneaking through an enemy fort, I found an NPC who was bleeding out on a bed. I had the option to heal him or leave him. Healing him turned him into a Friend for Life. He later showed up during a gun battle to help me. On the flip side, murdering someone's family member can cause them to declare a vendetta against you; you'll encounter bounty hunters they send after you.
I've played for about 4 hours so far. I'm digging it.
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