IF you were going to make a Video Game. What would be your story?
I've always been curious to know if people were as interested in the lore of Video Games as I was so now I'm hoping for a more direct approach. If you were going to create a game, what would be the premise ofi t? I think another fun thing would be to see if people can actually point at what games they mirror.
It's in a different world that's really similar to 1950s Chicago, only technology is seriously behind. The game starts with only a sword and bow and arrow, but by the end the main character is using energy weapons and future shit over the course of a few months.
Video games!
The star Sirius B is dying. Something has accelerated its fusion and gradually the core is turning to iron. When this happens it will explode, go nova. On Earth, Sirius B's avatar, Starheart, is suffering as well. It is losing control, and preparing to go nova as well. If it does, much of Earth will be destroyed.
Someone needs to help the star. The mission: Fix Sirius B. Save the Starheart. But even if this can be accomplished there is one more hurdle standing in the way. Not everyone wants the star to be saved. If it dies, goes nova, Starheart has something that many very much want, regardless of the cost in human lives. Starheart's armor is made of Solorium, able to withstand the greatest heat and pressure. It would be left after Starheart was gone. Now: time is of the essence
I want it to be like Mass Effect 2
It's only a one sentence summary, but I would like to make mine a political struggle in a poor country (a medieval-steampunk setting, not too sure yet). The main character is a farmer who disagrees with the methods of both the ruling class and the rebellion forces, but is caught up in the struggle anyway. In the midst of this civil war, the farmer will try to survive after his crops and farm are burnt down. It's something I thought up of just yesterday, but I'm thinking of expanding on it.
But I could always take the easy way and have the story be a badass space marine named John who was the alien he was trying to kill and then turned into a zombie.
A JRPG spoof where you play as the bad guy trying to follow the confusing plot so he can find whatever macguffin he needs to kill everyone, while a group of 15 year old heroes with goofy clothes are always a step behind.
An adventure game that mixes the game mechanics of a BioWare game and Heavy Rain, with a presentational style of a Silent Hill.
Imagine pass/fail story branching, decision points and dialogue trees, as you progress through an increasingly supernatural detective story, with a subtext of Nietzschean amoral 'superman' philosophy and the ethics of instrumentality. Your Commander Shepard is closer to a Lovecraftian-style investigator, and your Illusive Man is a mysterious, dispassionate figure who knows more (or everything) about the inexplicable things going on, and doesn't believe in any morality that hinders his unknown goals.
edit: I'm actually trying to write this game. It started as a story setup for a tabletop game I never got to run.
Imagine deadly premonition but without murders, paranormal stuff and weird FBI agents,
Your just a dude in a town who has a job (you choose) and likes going down the pub everynight.
Every character is extremely developed and has there own problems that you can choose to help with or not (im thinking of problems on the level of tv sitcoms).
Every aspect of the town can be changed not directly by you but by how you act and how that affects other characters and areas.
You can do anything you want in the town but normal video game like stuff such as murdering dudes is really hard to do kinda like real life (A smallish isolated town where everyone knows everyone and nobody travels there would be a hard place to kill everybody in).
You get the idea
Id also like a JRPG made by a collaboration of telltale and good adventure story writers and the dudes behind Persona which would be a sort of spoof of JRPG's
I'm not going to share my design ideas only because things I thought of as a child turned into popular franchises! The Sims! That was my idea! I had it when I was like... 10 years old! Damn you Will Wright!
But seriously, not sharing. Lol.
The year is 2003. The main character is an ex-special forces operative named Franco Himmelstoss. Currently working as a private eye, he travels the world solving crimes and kicking a**. Meanwhile, he must battle the horrors of his past, which take the form of horrid hallucinations about lizard-clown men. Meanwhile, he's being hunted down by Russian agents because of his work for the US gov't. Aliens also get involved at one point, though it is unclear as to whether they are friendly or not.
The gameplay would be one part Metal Gear Solid (stealth), one part Gears of War (for the action sequences), and one part Shenmue (investigating and whatnot). The story would span several continents, and include locations like Boston and Moscow, both of which would be recreated as much as possible.
Also, the game would be fairly comedic, and have lots of political satire. And a talking penguin that only Franco can see and serves as a narrator/sidekick for Franco.
At first glance it would be an open-world fantasy game like WoW or Oblivion but as the player explores the world the player finds out that the gods ruling the planet and various supernatural entities are actually different groups of aliens and their planet is being slowly harvested and the only weapon the player has against the invaders is magic.
A game where you play as a tree, and that is it, you can move, but only slightly, it would be a videogame adaptation of the giving tree, without the dumbass kid, in the end of the game you would be killed by a man that cuts you down, most of your life you will spend dropping your acorns onto those who piss on you... have fun..
It's October 2011 and you wake up as Nostradamus. Realizing your prophecy's are a complete fabrication you set out to create as much devastation as you can in the world before New Years day. If you succeed you will have realized your prophecies and go down in history as a god.
It wasn't very good. :P
" A game where you play as a tree, and that is it, you can move, but only slightly, it would be a videogame adaptation of the giving tree, without the dumbass kid, in the end of the game you would be killed by a man that cuts you down, most of your life you will spend dropping your acorns onto those who piss on you... have fun.. "The indie community would eat that up.
"It's so... deep, man. So emotional. Not like those corporate money-machines where you shoot dudes in the face -- you're just a tree and you're, like, hanging out and stuff. What do you mean, 'that's stupid'?"
"I cried when the man cut the tree down."
"The acorns are metaphors for atom bombs."
Mine would be something along the lines of Deus Ex - Government conspiracy, post apocalyptic future, cyber punk attitude. yeah, something like that.
I'd make a game based on this song.
Oh wait...
I always wanted to make a game that was set in a sort of Diabloish world where an evil wizard (wizards are evil, yo) has summoned and is maintaining 999 demonic beings.
You would make your way from town to town (on a fairly linear path, like really linear) on your way to the evil wizard and you can either kill or avoid the demons. However the more demons you kill, the more power EW (wizard) regains as he no longer has to syphon any off to keep them here.
Basically if you kill them all, it leads to an epic final confrontation where you and him are totally maxed out, but if you don't, both you and the EW are relatively weak for the final battle and it's more of a desperate struggle in a different sense.
Also the game was supposed to have a big glossy book with it that told the backstories of the bad guys with pictures and random, totally useless trivia.
I could never decide if I was going to call it 'Legion' or 'Guantlet' though.
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