I think the issue is getting a little conflated, at least in my reading. The issue is who the "State" is going to give tax breaks to and whether they can put restrictions on who they provide tax breaks to. In essence, does the government in France want to provide tax breaks to people making games like Postal or DOAX3, or do they want to say that they only want to provide those breaks to people making educational titles or games like Journey or Gone Home?
My issue is with interpretation and how the law would be applied. Laws can be abused and what may be intended to be a scalpel can instead end up being a battle axe. What I consider a sexist or misogynistic game, character or story may not be the authors intent. There are times when I react more strongly to something in a game than another might, based on my personal experiences as a 33 year old woman, or based on me being a college graduate, or any number of things. I would never say that my interpretation is the only right interpretation, however. That is why I write about stuff, when I feel the need, and why I spend money on games that I believe are doing a good job of handling female characters well, and why those games get my positive and vocal feedback.
Even though I would love for games to be more inclusive and more welcoming to my gender and to other marginalized groups, I can't advocate the government trying to decide what is and isn't worthy of a tax break based on their interpretation of what is in the game. People can be too quick to judge based on a few sparse screenshots or a snippet of dialogue, when the overall story may actually be much more than what those few details may let on. Also, art shouldn't be held to some standard that it can't be sexist or misogynistic, because some of the greatest art is just that. In those cases we need to be able to look critically and teach ourselves and others to look and think critically about the material. I think back to my courses on literary analysis and interpretation and how we were exposed to different modes of interpretation, whether through a feminist interpretation, social or economical criticism, or more classical modes of critique and interpretation. If we can read books like Lolita or American Psycho and find value in them, we should be able to do the same for our more boundary pushing games. Well, so long as they actually have artistic merit, but of course that is a conversation for another day. :)
I'm also of a mind that tax breaks for things that are going to be consumer goods, like games or movies or whatever, can be problematic for a whole different reason. For instance, the St. Louis Rams are moving back to Los Angeles and yet the Missouri tax payers are still on the hook to pay off the stadium until 2022 with no team there to use it. Also, recently we got to see what happened to 38 Studios and how they had to close after taking, and then being unable to pay, a loan from the state of Rhode Island. This was an agreement that was made to bring a lucrative industry to a state that wanted a piece of the pie, but then realized that games can be an expensive and can take time to become successful. Of course, I am trying to distill a huge amount of information, but the point remains. Getting involved with the government can be risky business, especially when times can get tough, government officials can get antsy, and tax payers can be left in the cold. So I would rather them just not give tax breaks, and if they do, give them to everyone who qualifies without other, more problematic, strings attached.
Mind you, I am just trying to triage my thoughts here on a complicated issue, and I may be leaving things out or not fully explaining my ideas, but this is everything that happened to come to mind when reading up on this case.
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