Old FPS model vs. New FPS model.

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deactivated-589cf9e3c287e

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mac_n_nina

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#52  Edited By mac_n_nina

I think the new FPS games are made for remedial kids with ADD or ADHD or who are just stupid in general. CoD cannot possibly be any easier.

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Masha2932

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#53  Edited By Masha2932

A bit of both actually. I like the older FPS games for their many weapons and health packs. I hate the current regenerating health system where your screen is filled with red blotches obscuring you from the action when  you need to see the most. I understand the lack of a health bar makes the game look less cinematic but I'd rather have a health bar with a clear screen when I'm about to die than a red screen obscuring my vision.  That's why I enjoy the resistance series with its multiple weapons and health packs which were reintroduced in resistance 3.

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zaglis

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#54  Edited By zaglis
@mac_n_nina said:

I think the new FPS games are made for remedial kids with ADD or ADHD or who are just stupid in general. CoD cannot possibly be any easier.

What? You don't like point and click shooting games that play themselves?
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yinstarrunner

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#55  Edited By yinstarrunner

I really dislike regenerating health. It slows games down to a crawl when you're stuck behind cover for 10 seconds, then you get up and shoot one or two dudes, repeat ad nauseam.

Where modern shooters prioritize cover as the first means of defense, older shooters emphasized movement and quick thinking. I recently got into the Tribes: Ascend beta and it's reminded me why calling CoD "Fast-paced" is such a misnomer. Nothing beats the adrenaline rush of grabbing a flag, turning around while skiing backwards at 150 km/h, and nailing one of my pursuers with a perfect spinfusor shot.

But alas, console controllers wouldn't be able to keep up with that, so ADS and regenerating health it is.

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zidd

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#57  Edited By zidd

@c0l0nelp0c0rn1: Faster than that like Doom, Q3A, Painkiller and Serious Sam.

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deactivated-589cf9e3c287e

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@Zidd: Where would you find time to loot anything?

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FancySoapsMan

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#59  Edited By FancySoapsMan

I can enjoy both equally really.
 
I'd rather play a good tactical shooter instead tbh

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ajamafalous

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#60  Edited By ajamafalous

I vastly prefer the first. I'm honestly pretty bored with the 'current'/'modern' FPS model.

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BUCK3TM4N

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#61  Edited By BUCK3TM4N

i like both but since i have to choose, old

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spilledmilkfactory

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I like a combination of both. Big, open levels are great for some games, but I also love my CoDs and Uncharteds with their tight pacing and epic setpieces. Health packs, multiple weapons, and more open levels are pretty great though. Really, I could go for either, but like you said if forced to choose I'd take the modern model as I've been more exposed to it.

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Slaker117

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#63  Edited By Slaker117

I'm not sure Halo would fall into your definition of "new", it's kind of a weird halfway point between what you describe.

No ADS, limited use of health packs, critical path'd levels but not straight corridor crawls, open-ended encounters w/ minimal scripted set piece moments, plenty of space to move...

It's not old school, in fact it pisses off a lot of die hard PC gamers, but play Reach and compare it to MW3. They are very different games.

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deactivated-5a46aa62043d1

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I like and dislike elements both. On one hand, carrying around 20 guns with you is fucking stupid, but on the other, so is regenerating health.

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Aetheldod

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#65  Edited By Aetheldod

@AlexW00d said:

I prefer the Half Life 2 model.

This .... but with iron sights , and a bit of exploration/RPG (a la fallout etc.) but mainly HL2 , altho of the older games Quake 2 is my fav

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Binarynova

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#66  Edited By Binarynova

I definitely prefer the original model. After playing a few CoDs the Michael Bay Cutscene, Cutscene, Explosion, Health Regen, Cutscene style of FPS just doesn't do it for me. Though the one thing I dislike about old school shooters is that they are very heavy in resource management. Gotta watch that ammo and health. And I'm terrible at it! :)

This comparison reminds me of a pic though...

No Caption Provided

Sure it's a bit of an exaggeration, but not much!

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Aetheldod

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#67  Edited By Aetheldod

@Binarynova: Is that a Doom level? Amiright?

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BeachThunder

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#68  Edited By BeachThunder

@Binarynova said:

This comparison reminds me of a pic though...

No Caption Provided

Sure it's a bit of an exaggeration, but not much!

Seems pretty accurate; some screenshots of in-game maps from a couple of games I've played recently:

No Caption Provided
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penINC

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#69  Edited By penINC

Yeah, you're really misrepresenting Halo there. And also, old FPS were all about mutliplayer.

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inkerman

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#70  Edited By inkerman

I feel there's actually three FPS genres eras, there's the retro Doom/DN3D era, the post Halo era which also includes the CoDs and MOHS, then the post-CoD4 era.

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BeachThunder

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#71  Edited By BeachThunder

@Inkerman said:

I feel there's actually three FPS genres eras, there's the retro Doom/DN3D era, the post Halo era which also includes the CoDs and MOHS, then the post-CoD4 era.

Who came up with this classification system? Seems fairly arbitrary.

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zidd

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#72  Edited By zidd

@c0l0nelp0c0rn1 said:

@Zidd: Where would you find time to loot anything?

the loot flies out with all of the ludicrous gibs of course! even chests. Why pick the lock when you have a rocket launcher.

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Shakey1245

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#73  Edited By Shakey1245

@TaliciaDragonsong said:

Timesplitters 2 & 3. Best shooters ever.

I agree sir, It's terribly saddening that this series never got a chance in the modern era of multiplayer console shooters.

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lazyturtle

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#74  Edited By lazyturtle

@mosdl: Agreed. I remember when Doom was shareware and there were folks bringing 4 PCs to gaming shops, and setting up a LAN so we could play multiplayer...good times.

I literally bought the game for $5 on a 3.5'' floppy. No box, no book..just a disk with a home made label.

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Svenzon

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#75  Edited By Svenzon

I'd rather see more of a mix between the two. The cool semi-realistic level designs of Duke3D, iron sights, maybe something like Far Cry 2's health system. I'm pretty tired of the ultra-linear Call of Duty-style of level design, but on the other hand throwback shooters like Hard Reset and Serious Sam 3 did next to nothing for me.