@damodar: No, I'm not defending anything. The whole "Two weapon" system most modern shooters use is stupid. As i said, it's weird to carry an assault rifle and a shotgun and tons of ammo for both.
The game that handled weapons the best that I've ever seen in any type of shooter is actually Max Payne 3. You got two one handed guns. Any type you wanted, Uzis, revolvers, 9mm handguns, whatever. You also got a two-handed gun. Again, anytype you wanted. Shotguns, assault rifles, large submachine guns, sniper rifles, whatever. You could dual wield your one handed guns, but you'll drop your two handed gun. Because how the fuck are you going to hold a rifle when you're diving out of a window with twin uzis?
It was believable. It was fairly realistic. It made you carefully pick what weapons you wanted. It made you make choices. "Do i want to dual wield through this part and drop my rifle? is it worth it?". It was also just damn cool to see Max holding his rifle in his other hand as you're using your pistol, it didn't disappear into his anus or float 3 inches off his back.
An easy fix to your whole Resistance thing is not to give you every weapon in the game at all times, but instead give you proper ammo for them. Instead of every gun having its own unique ammo, why not simply divide it up into small guns, medium guns and heavy guns categories and have them share ammo. If they're wacky alien guns it'd work fine with no one complaining. Hell no one would really complain if they did it with modern real guns either.
I understand wanting to be creative with games, i do too. But from a developer standpoint you have to realize that throwing you everygun, in this situation everyone is gonna use this gun. In that situation everyone is going to use this gun. That is the reality of it. Saying "Well i was super creative by ineffectively killing these spider monsters with the sniper rifle in melee range". Thats not creative, thats stupid. However, sending the player on a sniping mission with just a sniper rifle and a sidearm (pistol of some sort), then have spider monsters attack, that could be interesting. Not only does it help the player get into the story and situation the character is in, it also gives the player incentive to use those weapons in a completely different scenario than you'd normally imagine.
Giving you shitloads of guns INSTANTLY would rip me right out of the story, doesn't matter how good your story is, the instant i'm switching from assault rifle to shotgun, to sniper rifle to rocket launcher in the span of 30 seconds would just go "OH! I'm playing a video game ass video game, fuck this story". If you're making a dumb over the top shooter, go for it, I'll play it an enjoy it. But if you're making anything that even REMOTELY wants to be taken seriously. Don't give me a thousand weapons. It instantly rips me and alot of other people out of the experience.
Please dont respond with a regenerating health thing, thats an entirely different topic.
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