Question: How would you feel about these game mechanics in a Jrpg style game?

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Jpegking

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1. The ability to fully customize the physical appearance of your party members

2. Would you rather grind for material and money to fully customize character clothing/outfits or also have the ability to pay for resources?

3. Being able to craft a team shader that overrides everyone's outfit colors?

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peffy

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Well.. if you're talking about full facial/body customization, I feel like we'd just end up with really janky-looking characters or animation issues. However, stuff like hair & clothing colour could be "easily" changed.

I would rather not have to grind or pay real money for outfits. Preferably, outfits would be a reward for in-game accomplishments.. but people have shown that they're willing to pay microtransactions for this stuff, so devs will keep doing it.

With regards to a team shader.. I don't see the point in forcing all your characters to use the same colour scheme. JRPGs are not team sports. It would make more sense to just be able to apply whatever shader to each character.

I'm basing a lot of this on my experience with Tales games.. I recall playing Tales of Vesperia on PS3 and getting a lot of outfits and accessories as in-game rewards. The accessories could even be placed in different spots (i.e. on the head or back or chest or leg) and resized and recoloured. But, later Tales games would have tons of outfit sets on sale for real money and not very many things unlockable in-game. It sucked.

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AV_Gamer

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#3  Edited By AV_Gamer

I'm not sure I get you, there are a lot of JRPG games that let you do that already. For example, in the Trails of Cold Steel games, you earn and even buy different outfits, other accessories, and even hair shaders from shops at different locations in the games world. There is no grinding involved. A lot of the items are rewards for completing quest You can even get different covers to go with the games version of a cell phone that Rean and the other characters can use. You can also customize the motorcycle you eventually get during the games.

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FacelessVixen

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So basically if Koikatsu Party was more about fighting monsters, overthrowing an evil regime, melodrama, and the power of friendship, instead of porn... I'd be down for that. A JRPG adventure with 100% custom characters can actually work, give or take some limitations in regards to dialogue and hair clipping into clothing and other body parts. Illusion's character creators have a system to where sharing created characters with other people is done though exporting and importing .pngs of a characters portrait, and the games are aware of each characters various attributes and details though the .png's metadata, which is a lot more streamlined compared to other non-eroge games that approach sharing custom characters. So the way I see it, a dev team can create their story, animations, dialogue, combat system as usual, but essentially allow for model swapping.

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snaketelegraph

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1. Like fully fully customized, player created? It depends on the jrpg, if it's a heavily story/character based thing it'd feel lazy to me, as I expect character design to tie into the character. In more of a dungeon crawler it's ok. (Or like, I dunno, I guess a more dating sim-y/porno game where it's like, design your perfect tsundere and they just have a script.) It also depends on the system it's made in, if I were given a selection of rpgmaker assets to make a character from, personally I would be pretty uninterested. If you mean just accessories/hair colors/costumes, as other people mentioned it's been done in other games and works fine.

2. Outfits and accessories should be rewards for accomplishments, found in obscure treasure spots, purchasable for a reasonable amount in-game/less reasonable if it's really special, etc.

3. I think this would be best on an individual basis, with a toggle to make everyone have the same shader if you want to have, idk an all pastel colors team.

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Jpegking

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#6  Edited By Jpegking

Thank you for the responses

@snaketelegraph @FacelessVixen @AV_Gamer @peffy

1. The thought was to be able to fully customize your team of 4 for how you like to play, so you would hire someone from the town and then be able to customize and choose from 3 body types per gender, hair style and color, and general role: tank, healer , or damage dealer. Roles would then break down more specifically from there.

2. The idea here was that there would be around 100 outfits per gender that would be available for purchase or to craft from the beginning of the game at a local shop. All outfits start with the same stats, then are raised with enchantments.

3. This idea was more about having a team/crew that looked like an organized team.

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Efesell

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In general I don't like RPGs where you craft the entire party yourself. It limits the story too much and I have no real attachment to characters that I just churn out of a creator.

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Topcyclist

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1. naw

2. naw

3. naw

Im into the catered experience when it comes to jrpgs. I like their wacky and different and creative stories all the tropes and hate they get fly over my head much like im sure they have issues with western more held back story telling or over the top you name your poision. So when i get one im ok with joe smo wearing his school shirt for the entire game if that's his take. I dont even spend much time crafting. I miss out on some good swords and master weapons cause i didnt dodge lightning or something but as long as i can beat the game im ok. I do like to customize a cast. The annoying characters get to hang with the party less for example. I like to feel like a family by the end of the game hence the game being long can be good opposed to what people enjoy (short games).

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theonewhoplays

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I'm partial to the silly accessories that you can resize and put almost anywhere in the Tales games.