I remember playing the game and feeling sweaty and nervous even though I knew for a fact there wasn't any jump scares or powerful enemies beyond the creepoids wandering the streets out to get you. It has an amazingly oppressive and scary atmosphere without ever being a spooky haunted house sort of game--it kinda sticks with you after you play but more so, I just remember feeling like it's... it's like you're stuck in a scary as fuck abandoned town and you don't know what's around the corner, even if you're as aware as possible that this is a game and you already know what to expect.
It's basically perfect Let's Play material because it's an oppressive feeling game to play and it'll be even better with two people commenting/playing because it's so depressing as well! I stopped at the Historical Society/Prison because it was just... it was just so depressing down there, jfc!
It's a phenomenally unique game in that even though SH1 and SH3 are great, they have great atmospheres, they're a little less creepy to me because SH2 a lot of the times takes place during the day time, and you're entering these extremely dark buildings, or suddenly you realize you're in the other dimension because everything is rusty and dark now. So to me it's somehow the most brutalizing oppressive atmosphere that honestly I don't think any game in the series can compete with--it's some kinda magic that I can be fully spoiled and aware of what the game is and what it's doing and STILL GET QUITE CREEPED OUT! SH3 by comparison feels slightly more light as you really relate to Heather and she's funny and sardonic and a great main character, even though sad shit happens you just can really use her as a source for comfort because she's by far the Best Silent Hill Protag Ever, and with the first game it's just less graphically detailed and very dark and nighttime so much of the time that I can see getting freaked out but like... again, Harry is a main character you can sort of pin your hopes on, and the endings to the game IMO are all much more optimistic than the best ending you get in SH2. I think SH2 is particularly oppressive because James feels weird and disconnected from the player in a way where he's not reliable for comfort, he himself is such a question and a ponderance that I don't know what comfort you can glean from the game until you know it like the back of your hand, I guess. Also there's probably never been as nuanced and complex of a main protag in a video game as James Sutherland, so there you go.
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