• czircon posted a message on the post Quick Look: Night Trap - 25th Anniversary Edition.

    I never played this but always assumed from the moral panic that it was basically an interactive cheap slasher movie. I had no idea it was this ridiculous.

  • czircon posted a message on the post Kingdom Heartache: Episode 01.

    Maybe it's just me but for me, the game video sliding to the opposite side of the screen every time there's a cut between Ben's and Brad's cameras is really distracting.

  • czircon posted a message on the post Quick Look: Yonder: The Cloud Catcher Chronicles.

    This looks cool. Would have been nice to see the farming.

  • czircon posted a message in the forum topic Favorite weapons/maps?. on the Splatoon 2 board

    @excessdebris said:@otakugamer: It's two maps at a time and it rotates every couple hours. If you look on the phone app it actually will show you a schedule of what maps are live when. I don't think t...

  • czircon posted a message on the post Jar Time w/ Jeff 07/20/2017.

    I prefer video.

  • czircon posted a message on the post Steal My Sunshine - Episode 01.

    Sunshine is better than Mario 64. Deal with it

  • czircon posted a message on the post Steal My Sunshine - Episode 01.

    Constant whining wears thin

  • czircon posted a message on the post Quick Look: Crash Bandicoot N. Sane Trilogy.

    Is there some trick to the Ripper Roo fight that Dan was missing (other than not getting the timing right) or is that really how you're supposed to fight him? It didn't look very fun.

  • czircon posted a message on the post Quick Look: Flinthook.

    @cikame: I mostly agree; the reason procedural generation works for actual roguelikes is that they're so much about resource management and making do with whatever items you manage to scrounge togethe...

  • czircon posted a message on the post Quick Look: Flinthook.

    The term "roguelike" has officially lost all meaning.

  • czircon posted a message in the forum topic Giant Bomb's 2016 Game of the Year Awards: Day Five. on the General Discussion board

    Stardew Valley was robbed.

  • czircon posted a message on the post Unfinished: My Summer Car 10/27/2016.

    This needs to be a video series. I want to see them actually build the car (eventually).

  • czircon posted a message on the post Quick Look: Obduction.

    This is the first time in my life that watching a video has made me physically nauseated (including VR stuff).

  • Question czircon created a forum topic Is it frowned upon to edit pages for yourself or stuff you've worked on/for? on the Editing & Tools board.
  • czircon posted a message in the forum topic Super Mario Maker Maker Showcase Thread. on the Super Mario Maker board

    I made two more levels today.No Dumping. Drains to River (an underwater level): C44F-0000-0033-6F01Castle Hassle (a castle level): 85CA-0000-0033-FEF8

  • czircon posted a message in the forum topic Super Mario Maker Maker Showcase Thread. on the Super Mario Maker board

    My new level: Wuthering Heights: 3D01-0000-0032-8EAFI just unlocked the underwater stuff, but I hate water levels, so instead I made one about jumping around on tall platforms. Nothing fancy, but I k...

  • czircon posted a message in the forum topic Super Mario Maker Maker Showcase Thread. on the Super Mario Maker board

    @drakoji: Oh yeah, for 1-1, I'd originally intended for you to start on the top level, and going down there to hit the block would be optional. But I guess you can't start the player at a different he...

  • czircon posted a message in the forum topic Super Mario Maker Maker Showcase Thread. on the Super Mario Maker board

    I've been trying to make just normal-ass Mario levels that hopefully wouldn't feel too out of place in the early levels of Mario 1: pretty straightforward, not particularly difficult or gimmicky, but ...

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