frame rate over res always, the smart thing to do technically with these boxes is target rendering native at 1440p and upscale, I'm going to assume that is what a lot of games will do
Scorpio's specs would make 1440 60 a pretty easy base to hit on most games, Neo's rumored specs are a bit more in question. PC hardware is just now getting to 4k with decent FPS, and I think anyone who expects these consoles to do that are crazy. They will market them both as 4k consoles, and honestly how many people will really care? Most people still can't tell the difference betwee 720 and 1080, or 30fps and 60. Also, I envision a lot of the people buying these boxes still won't even have a 4k TV at the time. Look at how many people played 360 on SD TV's when it lauched, it was over half according to some developers.
A dev should always target a smooth and consitent framerate, that used to be how things went, but the resolution wars that started flaring up around xbox one and ps4 games have ruined that to some extent. Dynamic resolution scaling has also evolved to make things better as well.
It is a complicated issue, and I'm pretty sure both companies will mess it up.
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