@video_game_king said:
@oldenglishc said:
If you can't get into Fire Emblem, there's a pretty good chance that you hate video games.
And that you're a terrible person.
Several months later, I've come to the conclusion that I'm not ecstatic about Awakening. Sure, it's better than recent entries like Shadow Dragon (too archaic in some of its design) and Radiant Dawn (just full of a bunch of stupid ideas, such as "didn't bother writing unique support conversations" and "your party is this constant revolving door so you have no idea who is worth training" and "it doesn't matter who you train, your endgame team is just going to be Ike and a bunch of Laguz royals anyway").
But I think Path of Radiance is a better game than Awakening, because at the end of the day, the grinding in Awakening just makes it kinda too easy and more boring. I guess I did it to myself, but once I got about 20 story missions in, I found I hadn't done story missions in a long ass time because I was just loading the game up to grind out certain characters for the purpose of their kids inheriting awesome skills, and I was boring myself to death.
And as impressive as the quantity of supports are, it kinda bummed me out when I realized that in service of allowing a ton of romantic pairings, each character only has like TWO same sex supports where two guys/gals just bro out over some shared hobby or something. So really, each character gets their one S-rank support, then there are a bunch of awkward boy-girl supports that are obviously gearing up to be romantic but then anticlimactically stop at A-rank, and then you get a measly two same sex supports that are actually universally funny or heartwarming.
I know the really obsessive players just know how to exploit Path of Radiance, but I think it's pretty well balanced for players who aren't going out of their way to look up ways to cheese the game, so I find its whole structure more tense and engaging than Awakening's "you are so guaranteed to win". I think it's super stupid that Path of Radiance only allows you to have 5 support conversations per character, even though it would take 6 support conversations to max out two supports entirely, but hey, nobody's perfect.
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