Hello everyone,
This is a continuation of "How to Analyze a Silent Protagonist."
The Avatar character and Silent Protagonist are frequently combined. The reason is that sometimes the Avatar won't always speak like a Silent Protagonist - so you can fully immerse yourself in the figure.
In the previous guide, "How to Analyze a Silent Protagonist," I wanted to show how a Silent Protagonist can be just as much of an individual as the voiced Game Protagonist.
In this guide, I would like to show how the Avatar and Silent Protagonists differ.
With that said, let's look into the Avatar character types.
One version of the Avatar types allows you to design and choose what they will be. Though some may have a backstory, you create them the way you would like. We don't know their mindset, personality, internal feelings, etc. You choose who they are, how they will treat others, and more. (Examples: Fallout 3, Skyrim, and Star Wars: The Old Republic).
The next Avatar type is one you can find in an RPG, - known as a role-playing game where you immerse yourself in the individual you pick or create.
Some RPG characters are *not Avatars and have their own stories and personality.
In an RPG, the story can be predetermined, which gives the character you picked or constructed an overall personality (seen by what you guide them through in the game).
The personal traits and thoughts of a figure we play in a game or read in a story help us to understand who they are as people.
In an RPG, you or other players can pick or build a version or multiple versions of the character that's established; or who's a random person in the game. That individual will follow the same narrative, personality, or lore (if they have a role in a game) as another persona you or other players will make. Even if there are minor differences to the alternate version of the character we select, their essential nature will be the same.
Because one of the characters possesses the same facets as an alternate version of the figure - it makes them not their own individual.
The figure we created or picked isn't the objective individual who did the events in the game. Since we can create or choose who we want to go through the story, we give our interpretation of the person who carried out the narrative's developments. (Examples: Nioh 2, Pokemon X and Y, Fire Emblem: Three Houses).
Some of the characters you made or selected may have few characteristics, and you give them more or extra details of background, story, personality, and so on.
In contrast to the Avatar character, the Silent Protagonist has an established character that you do not have to create or choose how you would like them to operate. The Silent Protagonist would already have a set personality, opinions, and motives - enabling us to determine who they are.
Who the Silent Protagonist is isn't up to interpretation. The character we play is the one going through the events. The Silent Protagonist's personality traits, motives, and mindset are personal to themselves, and you won't have another version of the individual that will have the same story or character.
With the Voiced Game Protagonist, Silent Protagonist, and the Avatar character, you still make choices for their actions, for example - deciding where they will go or what they say.
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This completes the series of “How to Analyze a Silent Protagonist.”
I hope I gave another idea showing the difference between an Avatar character and a silent protagonist.
Thank you so much for reading.
I also want to say a thank you to others that helped with this project.
Previous - https://www.giantbomb.com/forums/general-discussion-30/how-to-analyze-a-silent-protagonist-1899125/
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