I just came across this article in the New Republic and was pretty shocked to see Parents and organizers arrange such a demonstrative protest. It's kind of ironic that they are so violent about this, but what is worse is that protestors are being rewarded with $25 gift cards for destroying games. I think we might be at a cross roads with "violent" games and could very well see a dramatic shift in game development if things keep up at this pace
http://www.tnr.com/blog/plank/111771/state-play#
On Saturday, in a twist on gun buyback programs, a Connecticut town will host a “Violent Video Games Return Program,” encouraging residents to turn in their used first-person-shooter games—to be later smashed and incinerated—in exchange for a $25 gift card from the local chamber of commerce. I sympathize with the initiative: The town in question, Southington, is a mere half-hour drive from Newtown, and the program’s founder is Max Goldstein, a 12-year-old who, while attending the funeral of a boy murdered at Sandy Hook Elementary, resolved that the violent games he loved were just too real to take after Adam Lanza’s shooting spree. But are we really hoping to purge our collective soul by demolishing copies of "Halo 4"? Americans have gone to the dumpster before, of course, burning gangsta-rap CDs for being too profane or comic books for being too subversive. But video games are different. They are not made to be watched or read or heard, but played. The digital violence we witness on-screen comes from our own hands, which makes video games both much easier and much harder to saddle with allegations of corrupting the culture.
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