For the most part, I like how it is now and the general direction it is going. A lot of the artifice and pretense is going away. Different outlets have their own style, and despite some complaints, I frankly haven't felt like too much has been lacking or I've somehow missed out on much that matters.
I like to look at Giant Bomb and Kotaku, and on occasion, I check Polygon and Destructoid. With just those sources, I see pretty much everything I'm interested in. They all have little issues, but none of them are inherently deficient. Destructoid is a bit old school, but they do have their own irreverent take on things. Kotaku covers most of the stories Destructoid covers along with more art, music, and silly things. They seem to understand that it's okay to be both silly and serious at times, because at the end of the day, we're talking about videogames. This is entertainment that we should be enjoying.
Giant Bomb is more of a video and personalities site, but Patrick and Alex do keep people up-to-date on big things. The whole staff also discuss what is going on in games on the Bombcast and many videos. As far as big stories go, I've seen enough of Patrick to know I trust his coverage, and I understand his particular quirks. Understanding outlets and those who report things is important when considering news and reviews they provide. Jeff's often-mentioned policy of greater trust and understanding through getting to know the people saying things on the site makes a big difference.
The site Polygon, though, still seems to be struggling to find what it wants to be, as their long form articles haven't gotten the reception they appear to have expected. So, they've been mixing things up with more video and less emphasis on those big articles. Which is a shame in a way, because so many people often shout that they want more of such articles. But people don't consume them nearly as much as random stories about the hottest games despite them taking far more effort. It's kind of like the classic game company dilemma of people asking for more of a niche thing and then it not really ending up being financially viable. This is still ultimately a business like any other.
I think gaming news in general is facing similar challenges as all kinds of news have had in recent years, and many have struggled to redefine what kind of news outlet they want to be. Giant Bomb is a newer kind of site that combines fun video and actual commentary on games and gaming. A site like Kotaku rattles off every story imaginable with their own personality added to the mix. Between them, I get both basic information on most things and more opinion and analysis. Talking to commenters at both places also frames stories in the context of the community that cares about them.
As far as recommendations go, I would continue to encourage greater connections to the community and those invested in the sites, and greater openness on people's personal styles and perspectives breeds helpful expectations for understanding what they say and do. We are no longer as disconnected as we were in the past, and personal connections to news sources will continue to be a bigger and bigger part of news. And in gaming news where people are inherently tied together within a fandom, the best avenue is in transparency and understanding of those sharing and commenting on what is going on in gaming, not distancing the people sharing news from what they are reporting.
A mix of simple reporting and opinionated analysis in an upfront and transparent way is what I'd love to continue to see more of in gaming news and commentary.
Log in to comment