Mine would be Goof Troop for the SNES. I wont post a link here to avoid spam, but there are two guys that play through it. They're names are the Game Grumps, aka Egoraptor and Jontron. After watching them play it, it brought back all my good memories of it.
Whats yours?
what game/games do you feel are the most underrated of all time?
I'm lying. Everyone loves dark chronicle.
Their Goof troop LP is probably my favourite, although their Wild Guns is god damn amazing.
Do you think they'll finish '06? It hurts them. I can feel it in my soul.
Edit: Here is a link, to save the OP from hawt spamlyness:
I would have to say the Disgaea series of games. It seems like many people avoid it because it's an incredibly complicated SRPG, but if you actually manage to get used to it and actually play it the game is amazing! Plus it's got some hilarious writing and good characters. Disgaea 4 was pretty good in particular, I like Valvatorez and Fuka, very memorable, far more than the ones in 3 (though Mao was awesome).
I feel Chrono Cross often times completely gets overshadowed by Chrono Trigger and other JRPG's around that era. It's probably my favorite JRPG. The combat system was great (no more mana, instead it was based on # of casts for each skill), the story was great and it has some of the best music from that era. The biggest problem with it was the incredibly large roster of characters (like 40) makes it so that it was a lot harder to really make you care about them. (save for some of the main characters, such as Kid) Still, I think the story made up for it.
So even though I like Chrono Trigger's characters a lot more I think I prefer Chrono Cross as a game overall.
@vegetashonor: Please sir, we prefer to go by:
Also, I don't rage in their youtube comments. Like the other enraged Grumpling bretheren! We must find a cure!
I feel like a preacher because this is my go-to answer for this kind of thread, but Company of Heroes. Yes, it ranks among the highest on Metacritic when it comes to RTS, but no one seems to know about it. Whenever I meet a fellow gamer, they immediately associate the genre to Command and Conquer, Starcraft and Age of Empire. That such a great game remained relatively obscure is mind-boggling to me, especially considering how cheap it is through frequent Steam deals.
Doom 3. I didn't play this until 8 years after its release, but I think it held up exceptionally well. The PDA concept felt like something Bioshock got more credit for only because it was presented through voice over rather than text. I feel that many of its detractors were disappointed because it went in a different direction than its predecessors rather than based on the overall quality of the game.
I also think Lord of Shadows is incredibly underrated.
Heavy Rain, people haven't really talked about it but that game feels different with the playstation move support. Also Playstation All-Stars is alright.
I agree, I named Doom 3 BFG my #2 game of 2012.Doom 3. I didn't play this until 8 years after its release, but I think it held up exceptionally well. The PDA concept felt like something Bioshock got more credit for only because it was presented through voice over rather than text. I feel that many of its detractors were disappointed because it went in a different direction than its predecessors rather than based on the overall quality of the game.
I also think Lord of Shadows is incredibly underrated.
Also, I never hear Omega Boost mentioned.
Since the advent of Steam I haven't really felt that strongly about games bought there, but from the games I have in my shelf a few come to mind(probably because I was younger and poorer and each purchase was a larger investment). Throne of Darkness is a big deal for me, I thought that format was much more enjoyable than standard Diablo, and I was totally bummed out about it tanking the way it did.
One other would be Dragonshard. Not near as cool as Battle Realms before it, but it had some really neat ideas for RTS games.
Sanctum / Orcs Must Die never seem to get as much attention as they should. Indie darlings are usually the story centric ones (which definitely deserve attention), but titles with fantastic gameplay that is not available in the broader AAA market seem to be picked up on a more limited basis.
The Legacy of Kain games, particularly the Soul Reaver ones. They have quite a big cult following, but deserved way more attention and success than they got. I'd like to see a remake/reboot after they're done with Tomb Raider, but I'm not sure a project like that would work without Amy Hennig.
Alpha Protocol had some really unfairly harsh reviews. It had problems, but pulled off the branching storyline in a way that no other developer ever has before or since and if it had the Bioware or Bethesda logo on the box, I don't think it would have received anywhere near as much criticism for the bugs and such.
@PandaBear said:
Superman 64.
That's a joke right? Right?
I would say Blast corps.
Probably not "underrated" so much as "overlooked", but I really enjoyed Phantom Dust. Damn shame it never got a sequel, especially since the lead designer was very keen on making one.
@Snail said:
How many times has this thread been made on the Giant Bomb forums?
Considering the amount of people that still have something to say about it, does it really matter?
For me probably Bioshock 2 and the No More Heroes series. Though they were both fairly well-received, it seems like most people just kind of shrugged them off when in my opinion they were fantastic.
@LackingSaint said:
@Snail said:
How many times has this thread been made on the Giant Bomb forums?
Considering the amount of people that still have something to say about it, does it really matter?
For me probably Bioshock 2 and the No More Heroes series. Though they were both fairly well-received, it seems like most people just kind of shrugged them off when in my opinion they were fantastic.
I just feel like these are made so often it's kind of silly. Like you could actually find an older one to bump that isn't that outdated. But whatever, videogame forums.
Also people freaking loved No More Heroes. It wasn't a "fairly well-received" series, it was a fantastically well-received one. As for Bioshock 2 I think there were many people that thought such a sequel to Bioshock was, from the point of view of the plot and the canon, an unnecessary cash-in. Or something like that.
@Snail said:
@LackingSaint said:
@Snail said:
How many times has this thread been made on the Giant Bomb forums?
Considering the amount of people that still have something to say about it, does it really matter?
For me probably Bioshock 2 and the No More Heroes series. Though they were both fairly well-received, it seems like most people just kind of shrugged them off when in my opinion they were fantastic.
I just feel like these are made so often it's kind of silly. Like you could actually find an older one to bump that isn't that outdated. But whatever, videogame forums.
Also people freaking loved No More Heroes. It wasn't a "fairly well-received" series, it was a fantastically well-received one. As for Bioshock 2 I think there were many people that thought such a sequel to Bioshock was, from the point of view of the plot and the canon, an unnecessary cash-in. Or something like that.
I get what you mean, but unless it starts getting stupid like topics right next to eachother with the same subject, I don't think it really matters.
Wow, I didn't know about the No More Heroes love, I guess I just don't know many people with more than a neutral feeling towards the series. And yeah that seems like by far the biggest complaint I always hear about Bioshock 2, and it's a little frustrating that so many people would arbitrarily decide a sequel is a "cash-in" just by the last game had a complete story. Or that it being a "cash-in" would stop it being a great game.
Recently I'd say Mafia 2 and Red Faction Guerilla both succeeded for me by approaching an open world in different ways.
Mafia 2 was basically a linear game set in an open world, for many this dissapointed them in that they wanted lots of side quests and crazy stuff to do but for me it worked and wouldn't make sense to do time trials or daft side quests, to me I existed in a city with a focus on my gang, the game would have been a lot worse if it was strictly a corridor shooter/cordened off driving game. btw if you have this game try muting it, going for a stroll or getting into a shootout while listening to the Road To Perdition soundtrack by Thomas Newman, it's a great experience.
Red Faction Guerilla excelled in the more crazy aspect of open world games, I lost myself in exploring and doing everything, using jetpacks and destroying building after building, the shooting/driving mechanics worked well and graphically it was very clean if not all that impressive.
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