For a long time the gaming hardware market was relatively stable. You had the big 3 consoles, PCs, and then some random plug and plays and Atgames Flashback retro consoles that were sold as novelties at Target and drugstores.
Then VR entered the mix and we got a bunch of headsets added on top. That made sense because VR requires hardware to function.
Then Nintendo came out with the NES Classic and started a small boom in mini-consoles, with the SNES, the PlayStation, the Genesis, and even the TurboGrafx-16 getting similar products.
Then Arcade 1UP came on the scene with relatively inexpensive 3/4 scale arcade machines that still cost hundreds of dollars. We'd had tiny novelty arcade machines for at least a decade in the plug and play category, but these were dedicated machines that (without being modified) could only play a dozen or so games, and were sold for the price of consoles.
What's going on here?
Who is buying all this stuff? I certainly don't have room for mini arcade machines, but even if I did I wouldn't want them. Software emulation has come a long way, and projects like the MiSTer use FGPA to do hardware emulation across a variety of systems. The idea of having dedicated hardware for retro games seems pretty unappealing. I don't even like getting up to put a new disc in my console, let alone moving to an entirely different machine.
But I sort of get the arcade thing because a lot of people have arcade nostalgia and if you like the way they look they can be used as conversation pieces and decorative furniture, so okay. The arcade machines have a niche market that makes sense.
I own the mini-consoles, and I think they're even dumber. They should have just been software packs. They can't have been super profitable since they didn't cost much but they had to be manufactured, shipped to retail, etc.. They're pretty inconvenient because you need to hook them up to your TV via HDMI and what gamer has free HDMI slots? For something like the PlayStation classic the emulation isn't even very good! But again there's nostalgia there, and they are kind of visually cool I guess, and they make decent Christmas gifts. There was definitely a market because they sold extremely well (at least the Nintendo versions did.)
Then we get to projects like the VCS and the Amico, and they make no sense at all. Maybe they're just Kickstarter semi-scams? The VCS did ultimately deliver hardware and the Amico seems like it will, but they're very expensive and they don't actually seem to offer anything of value. The Ouya, for all its faults, was cheap and a novel idea. These seem like someone said "Hey, the Ouya was a giant flop, what if we made it three times as expensive? Is that something people would want?"
What all this adds up to is that for retro games we've moved from software packs to dedicated hardware where if you want to buy something like Golden Axe: The Revenge of Death Adder the only way to get legit copies is to buy a mini arcade machine from Arcade 1 UP or....a different mini arcade machine from Sega itself. There have been a bunch of cool releases of licensed games and other stuff that are only available on these machines. We used to get re-releases in big software combo packs, but now you need to pay for a bunch of hardware along with the games and you get fewer games to boot, for a lot more money.
And maybe that's the point. To extract more cash from retro players by restricting the product to a much more expensive format. If so, it sucks. If this is the future of legitimate retro games then I am not on board. Technology has made it easier and easier to consolidate games on to a single piece of hardware. The Xbox Series S/X plays 4 generations of Xbox! But the industry is moving in the opposite direction and forcing you to buy a new piece of hardware for like 6-12 games.
It seems like a strange development.
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